Files
crystall-punk-14/Content.Server/Battery/Components/ExaminableBatteryComponent.cs
2021-06-09 22:19:39 +02:00

40 lines
1.3 KiB
C#

#nullable enable
using Content.Shared.Examine;
using Robust.Shared.GameObjects;
using Robust.Shared.Localization;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
namespace Content.Server.Battery.Components
{
[RegisterComponent]
public class ExaminableBatteryComponent : Component, IExamine
{
public override string Name => "ExaminableBattery";
[ViewVariables]
[ComponentDependency] private BatteryComponent? _battery = default!;
void IExamine.Examine(FormattedMessage message, bool inDetailsRange)
{
if (_battery == null)
return;
if (inDetailsRange)
{
var effectiveMax = _battery.MaxCharge;
if (effectiveMax == 0)
effectiveMax = 1;
var chargeFraction = _battery.CurrentCharge / effectiveMax;
var chargePercentRounded = (int) (chargeFraction * 100);
message.AddMarkup(
Loc.GetString(
"examinable-battery-component-examine-detail",
("percent", chargePercentRounded),
("markupPercentColor", "green")
)
);
}
}
}
}