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cbbed773b41cabb9bbbcea35b3e1e94d7dc4f751
crystall-punk-14/Content.Server/Maps
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Nemanja 27231420bc Allow gamemodes to specify custom map pools (#18429)
* Allow game presets to require certain maps

* make preset maps ignore the game map pool

* make it use a map pool prototype

* Typo

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Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>
2023-08-01 16:11:50 -05:00
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Conditions
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NameGenerators
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GameMapCondition.cs
…
GameMapManager.cs
Allow gamemodes to specify custom map pools (#18429)
2023-08-01 16:11:50 -05:00
GameMapPoolPrototype.cs
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GameMapPrototype.cs
Revert "Revert "Replace ResourcePath with ResPath (#15308)" (#155… (#15566)
2023-04-20 20:16:01 +10:00
GameMapPrototype.MapSelection.cs
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GridDraggingCommand.cs
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GridDraggingSystem.cs
Content update for ECS physics (#13291)
2023-01-15 15:38:59 +11:00
IGameMapManager.cs
Refactor GameMapManager a bit (nukes mapforced) (#11513)
2022-11-08 13:18:21 +11:00
MapMigrationSystem.cs
Fix invalid followers being saved in maps (#16146)
2023-05-07 09:38:56 +10:00
PlanetCommand.cs
Gravity "Inherent" property for planet maps (#16695)
2023-07-16 15:01:54 -04:00
ResaveCommand.cs
Migrate machine linking and resave all maps (#18243)
2023-07-24 10:35:09 +10:00
TileSystem.cs
fire axe plating (#18087)
2023-07-17 01:47:20 -06:00
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