* Remove some BUI boilerplate - The disposals overrides got removed due to the helper method handling it. - Replace window creation with CreateWindow helper. - Fixed some stinky code which would cause exceptions. * More * moar * weh * done * More BUIs * More updates * weh * moar * look who it is * weh * merge * weh * fixes
41 lines
999 B
C#
41 lines
999 B
C#
using Content.Shared.Anomaly;
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using Content.Shared.Gravity;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Client.UserInterface;
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namespace Content.Client.Anomaly.Ui;
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[UsedImplicitly]
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public sealed class AnomalyGeneratorBoundUserInterface : BoundUserInterface
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{
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private AnomalyGeneratorWindow? _window;
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public AnomalyGeneratorBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
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{
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}
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protected override void Open()
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{
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base.Open();
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_window = this.CreateWindow<AnomalyGeneratorWindow>();
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_window.SetEntity(Owner);
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_window.OnGenerateButtonPressed += () =>
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{
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SendMessage(new AnomalyGeneratorGenerateButtonPressedEvent());
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};
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}
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protected override void UpdateState(BoundUserInterfaceState state)
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{
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base.UpdateState(state);
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if (state is not AnomalyGeneratorUserInterfaceState msg)
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return;
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_window?.UpdateState(msg);
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}
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}
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