Files
crystall-punk-14/Content.Server/Medical/Components/HealingComponent.cs
Vera Aguilera Puerto 48f8dd2284 ActionBlocker CanInteract uses EntityUid exclusively
ActionBlockerSystem fully uses EntityUid now!
2021-11-09 15:05:49 +01:00

57 lines
1.7 KiB
C#

using System.Threading.Tasks;
using Content.Server.Stack;
using Content.Shared.ActionBlocker;
using Content.Shared.Damage;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Helpers;
using Content.Shared.Stacks;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Medical.Components
{
[RegisterComponent]
public class HealingComponent : Component, IAfterInteract
{
public override string Name => "Healing";
[DataField("damage", required: true)]
[ViewVariables(VVAccess.ReadWrite)]
public DamageSpecifier Damage = default!;
async Task<bool> IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs)
{
if (eventArgs.Target == null)
{
return false;
}
if (!eventArgs.Target.HasComponent<DamageableComponent>())
{
return true;
}
if (!EntitySystem.Get<ActionBlockerSystem>().CanInteract(eventArgs.User.Uid))
{
return true;
}
if (eventArgs.User != eventArgs.Target &&
!eventArgs.InRangeUnobstructed(ignoreInsideBlocker: true, popup: true))
{
return true;
}
if (Owner.TryGetComponent<SharedStackComponent>(out var stack) && !EntitySystem.Get<StackSystem>().Use(Owner.Uid, 1, stack))
{
return true;
}
EntitySystem.Get<DamageableSystem>().TryChangeDamage(eventArgs.Target.Uid, Damage, true);
return true;
}
}
}