* setup UI * setup debug data * graph control setup * reputation trade component * unlocking logic * smoe real reputation costing * remove sponsors part, add trading specific UI nodes * port to default pricing system * buy cooldown * fuck off trading cabinets * real good cooldown UI * Cool unlock sound * reputation earning * cool purchare sound * coin & sprite work * delete old guidebooks * cool purcharing VFX * better ui * victoria gardens * Update migration.yml * Update migration.yml * cooldown removed * contracts * Update migration.yml * remove CP14Material * materials appraise * food appraise * auto economy pricing system * alchemy reagents appraise * coins resprite * alchemy appraise 2 * modular weapon appraise * selling platform * Update PricingSystem.cs * Update CP14TradingPlatformSystem.cs * merchants returns + map update * Update CP14StationEconomySystem.Price.cs
21 lines
993 B
XML
21 lines
993 B
XML
<Control xmlns="https://spacestation14.io" HorizontalExpand="True">
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<BoxContainer Name="MainContainer"
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Orientation="Horizontal"
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HorizontalExpand="True">
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<Button Name="MainButton"
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HorizontalExpand="True"
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VerticalExpand="True"
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StyleClasses="OpenRight"
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Margin="0 0 -1 0">
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<BoxContainer Orientation="Horizontal" HorizontalExpand="True" HorizontalAlignment="Right">
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<TextureRect VerticalAlignment="Center" Visible="True" HorizontalAlignment="Center" Margin="0 0 8 0" TextureScale="2, 2" TexturePath="/Textures/_CP14/Interface/Misc/star.png"/>
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<Label Name="SkillTreeLabel" Margin="-5 0 0 0"/>
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</BoxContainer>
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</Button>
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<PanelContainer Name="ColorPanel"
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VerticalExpand="True"
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SetWidth="7"
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Margin="0 1 0 0" />
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</BoxContainer>
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</Control>
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