* setup UI * setup debug data * graph control setup * reputation trade component * unlocking logic * smoe real reputation costing * remove sponsors part, add trading specific UI nodes * port to default pricing system * buy cooldown * fuck off trading cabinets * real good cooldown UI * Cool unlock sound * reputation earning * cool purchare sound * coin & sprite work * delete old guidebooks * cool purcharing VFX * better ui * victoria gardens * Update migration.yml * Update migration.yml * cooldown removed * contracts * Update migration.yml * remove CP14Material * materials appraise * food appraise * auto economy pricing system * alchemy reagents appraise * coins resprite * alchemy appraise 2 * modular weapon appraise * selling platform * Update PricingSystem.cs * Update CP14TradingPlatformSystem.cs * merchants returns + map update * Update CP14StationEconomySystem.Price.cs
24 lines
700 B
C#
24 lines
700 B
C#
using Content.Shared.FixedPoint;
|
|
using Robust.Client.AutoGenerated;
|
|
using Robust.Client.Graphics;
|
|
using Robust.Client.UserInterface;
|
|
using Robust.Client.UserInterface.XAML;
|
|
|
|
namespace Content.Client._CP14.Trading;
|
|
|
|
[GenerateTypedNameReferences]
|
|
public sealed partial class CP14TradingFactionButtonControl : Control
|
|
{
|
|
public event Action? OnPressed;
|
|
|
|
public CP14TradingFactionButtonControl(Color color, string label, FixedPoint2 reputation)
|
|
{
|
|
RobustXamlLoader.Load(this);
|
|
|
|
ColorPanel.PanelOverride = new StyleBoxFlat { BackgroundColor = color };
|
|
SkillTreeLabel.Text = $"{reputation} {label}";
|
|
|
|
MainButton.OnPressed += args => OnPressed?.Invoke();
|
|
}
|
|
}
|