Files
crystall-punk-14/Content.Client/_CP14/Trading/CP14TradingFactionButtonControl.xaml.cs
Red cde388f5dd Another Merchant gameplay attempt (#1308)
* setup UI

* setup debug data

* graph control setup

* reputation trade component

* unlocking logic

* smoe real reputation costing

* remove sponsors part, add trading specific UI nodes

* port to default pricing system

* buy cooldown

* fuck off trading cabinets

* real good cooldown UI

* Cool unlock sound

* reputation earning

* cool purchare sound

* coin & sprite work

* delete old guidebooks

* cool purcharing VFX

* better ui

* victoria gardens

* Update migration.yml

* Update migration.yml

* cooldown removed

* contracts

* Update migration.yml

* remove CP14Material

* materials appraise

* food appraise

* auto economy pricing system

* alchemy reagents appraise

* coins resprite

* alchemy appraise 2

* modular weapon appraise

* selling platform

* Update PricingSystem.cs

* Update CP14TradingPlatformSystem.cs

* merchants returns + map update

* Update CP14StationEconomySystem.Price.cs
2025-05-29 00:22:47 +03:00

24 lines
700 B
C#

using Content.Shared.FixedPoint;
using Robust.Client.AutoGenerated;
using Robust.Client.Graphics;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.XAML;
namespace Content.Client._CP14.Trading;
[GenerateTypedNameReferences]
public sealed partial class CP14TradingFactionButtonControl : Control
{
public event Action? OnPressed;
public CP14TradingFactionButtonControl(Color color, string label, FixedPoint2 reputation)
{
RobustXamlLoader.Load(this);
ColorPanel.PanelOverride = new StyleBoxFlat { BackgroundColor = color };
SkillTreeLabel.Text = $"{reputation} {label}";
MainButton.OnPressed += args => OnPressed?.Invoke();
}
}