Files
crystall-punk-14/Content.Shared/_CP14/Trading/Components/CP14TradingPlatformComponent.cs
Red cde388f5dd Another Merchant gameplay attempt (#1308)
* setup UI

* setup debug data

* graph control setup

* reputation trade component

* unlocking logic

* smoe real reputation costing

* remove sponsors part, add trading specific UI nodes

* port to default pricing system

* buy cooldown

* fuck off trading cabinets

* real good cooldown UI

* Cool unlock sound

* reputation earning

* cool purchare sound

* coin & sprite work

* delete old guidebooks

* cool purcharing VFX

* better ui

* victoria gardens

* Update migration.yml

* Update migration.yml

* cooldown removed

* contracts

* Update migration.yml

* remove CP14Material

* materials appraise

* food appraise

* auto economy pricing system

* alchemy reagents appraise

* coins resprite

* alchemy appraise 2

* modular weapon appraise

* selling platform

* Update PricingSystem.cs

* Update CP14TradingPlatformSystem.cs

* merchants returns + map update

* Update CP14StationEconomySystem.Price.cs
2025-05-29 00:22:47 +03:00

27 lines
810 B
C#

using Content.Shared._CP14.Trading.Systems;
using Content.Shared.Tag;
using Robust.Shared.Audio;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared._CP14.Trading.Components;
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState, Access(typeof(CP14SharedTradingPlatformSystem))]
public sealed partial class CP14TradingPlatformComponent : Component
{
[DataField, AutoNetworkedField]
public TimeSpan NextBuyTime = TimeSpan.Zero;
[DataField]
public SoundSpecifier BuySound = new SoundPathSpecifier("/Audio/_CP14/Effects/cash.ogg")
{
Params = AudioParams.Default.WithVariation(0.1f)
};
[DataField]
public ProtoId<TagPrototype> CoinTag = "CP14Coin";
[DataField]
public EntProtoId BuyVisual = "CP14CashImpact";
}