Files
crystall-punk-14/Content.Server/Chemistry/TileReactions/CleanTileReaction.cs
Exp 47ba7fc690 Crayons (#2132)
* -Added Crayons + CrayonBox
-Can set any crayon state and color
-Added CrayonDecals

* Allows to cycle through decals (not the final thing)

* ItemStatus

* -UI (WIP)
-Selection thing works
-Changed some shitty state names

* -Icons
-Changed decal name

* Pure Texture Grid

* Charges

* -Reach check
-Toggle interface on use

* Can't draw on windows anymore

* UI now shows selected decal and color

* -UseSound
-Nullable

* Remove unused imports

* -Rotation
-Made decal abstract

* Remove some duplicate images

* Space Cleaner cleans

* Loc Title

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>

* Review adressed

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2020-10-13 13:40:05 +02:00

40 lines
1.2 KiB
C#

using Content.Server.GameObjects.Components;
using Content.Server.Utility;
using Content.Shared.Chemistry;
using Content.Shared.Interfaces.Chemistry;
using Robust.Shared.Interfaces.Serialization;
using Robust.Shared.Map;
using Robust.Shared.Serialization;
using System.Linq;
namespace Content.Server.Chemistry.TileReactions
{
public class CleanTileReaction : ITileReaction
{
void IExposeData.ExposeData(ObjectSerializer serializer)
{
}
ReagentUnit ITileReaction.TileReact(TileRef tile, ReagentPrototype reagent, ReagentUnit reactVolume)
{
var entities = tile.GetEntitiesInTileFast().ToArray();
var amount = ReagentUnit.Zero;
foreach (var entity in entities)
{
if (entity.TryGetComponent(out CleanableComponent cleanable))
{
var next = amount + cleanable.CleanAmount;
// Nothing left?
if (reactVolume < next)
break;
amount = next;
entity.Delete();
}
}
return amount;
}
}
}