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ce080276dbd363cd5489b158efd42987900292b1
crystall-punk-14/Content.Server/NPC/HTN
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osjarw cca5a88be4 Make HTN constantly replanning optional (#33023)
Make constant replanning optional
And apply it to our most expensive NPCs
2025-04-18 18:16:26 +10:00
..
Preconditions
Sentry turrets - Part 3: Turret AI (#35058)
2025-03-01 18:42:33 +01:00
PrimitiveTasks
NPC Warnings cleanup (#36189)
2025-04-02 17:12:25 -07:00
HTNBranch.cs
Refactor serialization copying to use source generators (#19412)
2023-08-22 18:14:33 -07:00
HTNComponent.cs
Make HTN constantly replanning optional (#33023)
2025-04-18 18:16:26 +10:00
HTNCompoundPrototype.cs
Fix prototypes so they pass analyzer checks (#35435)
2025-02-24 15:21:59 +11:00
HTNCompoundTask.cs
Refactor serialization copying to use source generators (#19412)
2023-08-22 18:14:33 -07:00
HTNPlan.cs
Shooting NPCs and more (#18042)
2023-08-01 19:48:56 -05:00
HTNPlanJob.cs
Fix HTN task ordering bug (#32909)
2025-04-17 22:42:31 +10:00
HTNPlanState.cs
Shooting NPCs and more (#18042)
2023-08-01 19:48:56 -05:00
HTNSystem.cs
Make HTN constantly replanning optional (#33023)
2025-04-18 18:16:26 +10:00
HTNTask.cs
Allow the creation of recursive HTNs (#30138)
2024-07-30 12:18:53 +10:00
IHTNCompound.cs
Shooting NPCs and more (#18042)
2023-08-01 19:48:56 -05:00
IHtnConditionalShutdown.cs
Shooting NPCs and more (#18042)
2023-08-01 19:48:56 -05:00
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