This website requires JavaScript.
Explore
Help
Sign In
juni
/
crystall-punk-14
Watch
1
Star
0
Fork
0
You've already forked crystall-punk-14
Code
Issues
Pull Requests
Actions
Packages
Projects
Releases
Wiki
Activity
Files
ce69fd266f2247f7224032df8285309e63aded48
crystall-punk-14
/
Content.Client
/
GameObjects
/
EntitySystems
/
HealthOverlay
History
Vera Aguilera Puerto
03cd390478
Makes a lot of entity systems unsubscribe from events on shutdown.
2021-04-09 16:08:12 +02:00
..
HealthOverlayBar.cs
Add health overlay and a command to toggle it (
#3278
)
2021-02-19 19:31:25 +01:00
HealthOverlayGui.cs
Removed Control.Update, moved all update code to Control.FrameUpdate. UI controls have no business running code inside simulation Ticks. Because of how the update loop is ordered, this will actually make the UI elements more responsive to simulation changes.
2021-03-26 17:10:31 -07:00
HealthOverlaySystem.cs
Makes a lot of entity systems unsubscribe from events on shutdown.
2021-04-09 16:08:12 +02:00