39 lines
1.2 KiB
C#
39 lines
1.2 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using Robust.Shared.Interfaces.Serialization;
|
|
using Robust.Shared.Prototypes;
|
|
using Robust.Shared.Serialization;
|
|
using Robust.Shared.ViewVariables;
|
|
using YamlDotNet.RepresentationModel;
|
|
|
|
namespace Content.Shared.BodySystem {
|
|
|
|
/// <summary>
|
|
/// Stores data on what BodyPart(Prototypes) should fill a BodyTemplate. Used for loading complete body presets, like a "basic human" with all human limbs.
|
|
/// </summary>
|
|
public class BodyPreset {
|
|
private string _name;
|
|
private Dictionary<string,string> _partIDs;
|
|
|
|
[ViewVariables]
|
|
public string Name => _name;
|
|
|
|
/// <summary>
|
|
/// Maps a template slot to the ID of the BodyPart that should fill it. E.g. "right arm" : "BodyPart.arm.basic_human".
|
|
/// </summary>
|
|
[ViewVariables]
|
|
public Dictionary<string, string> PartIDs => _partIDs;
|
|
|
|
public BodyPreset(BodyPresetPrototype data)
|
|
{
|
|
LoadFromPrototype(data);
|
|
}
|
|
|
|
public virtual void LoadFromPrototype(BodyPresetPrototype data)
|
|
{
|
|
_name = data.Name;
|
|
_partIDs = data.PartIDs;
|
|
}
|
|
}
|
|
}
|