Logo
Explore Help
Sign In
juni/crystall-punk-14
1
0
Fork 0
You've already forked crystall-punk-14
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
cf6fdd40e0e521340e5ca751a660a94631eaad51
crystall-punk-14/Content.Server/Physics/Controllers
History
20kdc cf6fdd40e0 Tune pull-to-location constants just a bit more so it gets stuck less often (#4077)
2021-05-27 12:48:37 +02:00
..
ConveyorController.cs
Split entity lookups from entity manager (#3747)
2021-04-06 13:31:07 +10:00
MoverController.cs
Footstep SFX are played on entity coordinates, instead of following the entity.
2021-05-12 14:50:15 +02:00
PullController.cs
Tune pull-to-location constants just a bit more so it gets stuck less often (#4077)
2021-05-27 12:48:37 +02:00
SingularityController.cs
Use ActorComponent instead of IActorComponent or BasicActorComponent. (#3966)
2021-05-12 13:42:18 +02:00
Powered by Gitea Version: 1.25.5 Page: 48ms Template: 1ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API