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crystall-punk-14
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cf6fdd40e0e521340e5ca751a660a94631eaad51
crystall-punk-14
/
Content.Server
/
Physics
/
Controllers
History
20kdc
cf6fdd40e0
Tune pull-to-location constants just a bit more so it gets stuck less often (
#4077
)
2021-05-27 12:48:37 +02:00
..
ConveyorController.cs
Split entity lookups from entity manager (
#3747
)
2021-04-06 13:31:07 +10:00
MoverController.cs
Footstep SFX are played on entity coordinates, instead of following the entity.
2021-05-12 14:50:15 +02:00
PullController.cs
Tune pull-to-location constants just a bit more so it gets stuck less often (
#4077
)
2021-05-27 12:48:37 +02:00
SingularityController.cs
Use ActorComponent instead of IActorComponent or BasicActorComponent. (
#3966
)
2021-05-12 13:42:18 +02:00