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d00c71a092be2694616a5fb0ec0036a2942abc2a
crystall-punk-14/Content.Server/Physics/Controllers
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Vera Aguilera Puerto f0c1efed9b Footstep SFX are played on entity coordinates, instead of following the entity.
This prevents client-side "can't play sound" spam when the entity is NaN'd due to PVS.
2021-05-12 14:50:15 +02:00
..
ConveyorController.cs
Split entity lookups from entity manager (#3747)
2021-04-06 13:31:07 +10:00
MoverController.cs
Footstep SFX are played on entity coordinates, instead of following the entity.
2021-05-12 14:50:15 +02:00
PullController.cs
Pull controller manages velocity better than it did before. (#3945)
2021-05-11 18:32:11 +10:00
SingularityController.cs
Use ActorComponent instead of IActorComponent or BasicActorComponent. (#3966)
2021-05-12 13:42:18 +02:00
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