* fix ghost zlevel moving * stairways autorotation * ladders sprite update * slow space swimming * fix wrong wood spawn * deadly ocean * Update zLevels.yml
83 lines
2.6 KiB
C#
83 lines
2.6 KiB
C#
using Content.Shared.Damage;
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using Content.Shared.Damage.Systems;
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using Content.Shared.Mobs.Components;
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using Content.Shared.Mobs.Systems;
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using Robust.Shared.Timing;
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namespace Content.Server._CP14.MapDamage;
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public sealed partial class CP14MapDamageSystem : EntitySystem
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{
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[Dependency] private readonly SharedTransformSystem _transform = default!;
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly DamageableSystem _damageable = default!;
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[Dependency] private readonly StaminaSystem _stamina = default!;
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[Dependency] private readonly MobStateSystem _mobState = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<CP14DamageableByMapComponent, EntParentChangedMessage>(OnParentChanged);
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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var query = EntityQueryEnumerator<CP14DamageableByMapComponent, DamageableComponent, MobStateComponent>();
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while (query.MoveNext(out var uid, out var damage, out var damageable, out var mobState))
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{
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if (!damage.Enabled)
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continue;
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if (damage.NextDamageTime > _timing.CurTime)
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continue;
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damage.NextDamageTime = _timing.CurTime + TimeSpan.FromSeconds(2f);
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if (damage.CurrentMap is null)
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continue;
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if (!_mobState.IsAlive(uid, mobState))
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continue;
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_damageable.TryChangeDamage(uid, damage.CurrentMap.Value.Comp.Damage, damageable: damageable);
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_stamina.TakeStaminaDamage(uid, damage.CurrentMap.Value.Comp.StaminaDamage);
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}
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}
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private void OnParentChanged(Entity<CP14DamageableByMapComponent> ent, ref EntParentChangedMessage args)
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{
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DisableDamage(ent);
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if (args.OldParent == null || TerminatingOrDeleted(ent))
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return;
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var newParent = _transform.GetParentUid(ent);
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if (!TryComp<CP14MapDamageComponent>(newParent, out var mapDamage))
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return;
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EnableDamage(ent, (newParent, mapDamage));
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}
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private void DisableDamage(Entity<CP14DamageableByMapComponent> ent)
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{
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if (!ent.Comp.Enabled)
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return;
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ent.Comp.Enabled = false;
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ent.Comp.CurrentMap = null;
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Dirty(ent);
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}
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private void EnableDamage(Entity<CP14DamageableByMapComponent> ent, Entity<CP14MapDamageComponent> map)
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{
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if (ent.Comp.Enabled)
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return;
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ent.Comp.Enabled = true;
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ent.Comp.CurrentMap = map;
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Dirty(ent);
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}
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}
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