Files
crystall-punk-14/Content.Server/Medical/Components/HealingComponent.cs
Leon Friedrich df584ad446 ECS damageable (#4529)
* ECS and damage Data

* Comments and newlines

* Added Comments

* Make TryChangeDamageEvent immutable

* Remove SetAllDamage event

Use public SetAllDamage function instead

* Undo destructible mistakes

That was some shit code.

* Rename DamageData to DamageSpecifier

And misc small edits

misc

* Cache trigger prototypes.

* Renaming destructible classes & functions

* Revert "Cache trigger prototypes."

This reverts commit 86bae15ba6616884dba75f552dfdfbe2d1fb6586.

* Replace prototypes with prototype IDs.

* Split damage.yml into individual files

* move get/handle component state to system

* Update HealthChange doc

* Make godmode call Dirty() on damageable component

* Add Initialize() to fix damage test

* Make non-static

* uncache resistance set prototype and trim DamageableComponentState

* Remove unnecessary Dirty() calls during initialization

* RemoveTryChangeDamageEvent

* revert Dirty()

* Fix MobState relying on DamageableComponent.Dirty()

* Fix DisposalUnit Tests.

These were previously failing, but because the async was not await-ed, this never raised the exception.

After I fixed MobState component, this exception stopped happening and instead the assertions started being tested & failing

* Disposal test 2: electric boogaloo

* Fix typos/mistakes

also add comments and fix spacing.

* Use Uids instead of IEntity

* fix merge

* Comments, a merge issue, and making some damage ignore resistances

* Extend DamageSpecifier and use it for DamageableComponent

* fix master merge

* Fix Disposal unit test. Again.

Snapgrids were removed in master

* Execute Exectute
2021-09-14 10:07:37 -07:00

57 lines
1.7 KiB
C#

using System.Threading.Tasks;
using Content.Server.Stack;
using Content.Shared.ActionBlocker;
using Content.Shared.Damage;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Helpers;
using Content.Shared.Stacks;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Medical.Components
{
[RegisterComponent]
public class HealingComponent : Component, IAfterInteract
{
public override string Name => "Healing";
[DataField("damage", required: true)]
[ViewVariables(VVAccess.ReadWrite)]
public DamageSpecifier Damage = default!;
async Task<bool> IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs)
{
if (eventArgs.Target == null)
{
return false;
}
if (!eventArgs.Target.HasComponent<DamageableComponent>())
{
return true;
}
if (!EntitySystem.Get<ActionBlockerSystem>().CanInteract(eventArgs.User))
{
return true;
}
if (eventArgs.User != eventArgs.Target &&
!eventArgs.InRangeUnobstructed(ignoreInsideBlocker: true, popup: true))
{
return true;
}
if (Owner.TryGetComponent<SharedStackComponent>(out var stack) && !EntitySystem.Get<StackSystem>().Use(Owner.Uid, stack, 1))
{
return true;
}
EntitySystem.Get<DamageableSystem>().TryChangeDamage(eventArgs.Target.Uid, Damage, true);
return true;
}
}
}