# Conflicts: # Content.Client/Administration/AdminNameOverlay.cs # Content.Client/Administration/UI/Bwoink/BwoinkControl.xaml # Content.Client/Guidebook/Controls/GuideReagentReaction.xaml # Content.Client/Options/UI/Tabs/KeyRebindTab.xaml.cs # Content.Client/SubFloor/SubFloorHideSystem.cs # Content.Server/Administration/Systems/AdminVerbSystem.Antags.cs # Content.Server/Antag/AntagSelectionSystem.cs # Content.Server/Cloning/CloningSystem.cs # Content.Server/GameTicking/Rules/Components/ParadoxCloneRuleComponent.cs # Content.Server/GameTicking/Rules/ParadoxCloneRuleSystem.cs # Content.Server/Roles/ParadoxCloneRoleComponent.cs # Content.Shared.Database/LogType.cs # Content.Shared/CCVar/CCVars.Interface.cs # Content.Shared/Cloning/CloningEvents.cs # Content.Shared/Cloning/CloningSettingsPrototype.cs # Content.Shared/Humanoid/NamingSystem.cs # Content.Shared/Humanoid/Prototypes/SpeciesPrototype.cs # Content.Shared/Light/Components/SunShadowCycleComponent.cs # Content.Shared/Storage/StorageComponent.cs # Resources/Changelog/Admin.yml # Resources/Changelog/Changelog.yml # Resources/Credits/GitHub.txt # Resources/Locale/en-US/paradox-clone/role.ftl # Resources/Maps/bagel.yml # Resources/Maps/loop.yml # Resources/Prototypes/Chemistry/mixing_types.yml # Resources/Prototypes/Datasets/Names/last.yml # Resources/Prototypes/Entities/Effects/puddle.yml # Resources/Prototypes/Entities/Mobs/Player/clone.yml # Resources/Prototypes/Entities/Mobs/Species/base.yml # Resources/Prototypes/Entities/Objects/Deliveries/deliveries_tables.yml # Resources/Prototypes/Entities/Objects/Devices/pda.yml # Resources/Prototypes/Entities/Objects/Tools/handheld_mass_scanner.yml # Resources/Prototypes/GameRules/events.yml # Resources/Prototypes/Maps/Pools/default.yml # Resources/Prototypes/Objectives/paradoxClone.yml # Resources/Prototypes/Reagents/Consumable/Drink/alcohol.yml # Resources/Textures/Clothing/Eyes/Glasses/jensen.rsi/equipped-EYES-arachnid.png
44 lines
1.0 KiB
C#
44 lines
1.0 KiB
C#
using System.Numerics;
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using Content.Shared._CP14.WeatherEffect;
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using Robust.Shared.Audio;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Utility;
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namespace Content.Shared.Weather;
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[Prototype]
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public sealed partial class WeatherPrototype : IPrototype
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{
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[IdDataField] public string ID { get; private set; } = default!;
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[ViewVariables(VVAccess.ReadWrite), DataField("sprite", required: true)]
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public SpriteSpecifier Sprite = default!;
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[ViewVariables(VVAccess.ReadWrite), DataField("color")]
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public Color? Color;
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/// <summary>
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/// Sound to play on the affected areas.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite), DataField("sound")]
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public SoundSpecifier? Sound;
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/// <summary>
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/// CP14 offset speed
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/// </summary>
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[DataField]
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public Vector2 OffsetSpeed = Vector2.Zero;
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/// <summary>
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/// CP14 alpha
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/// </summary>
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[DataField]
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public float Alpha = 1f;
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/// <summary>
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/// CP14 Effects
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/// </summary>
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[DataField]
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public List<CP14WeatherEffect> Effects = new();
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}
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