Files
crystall-punk-14/Resources/Server Info/Guidebook/Power.xml
Leon Friedrich 22d72f56b5 Guidebook Revival (#13320)
* Fix some bugs in stations and do a little cleanup.

* Begin backporting the guidebook.

* wow that's a lot of work.

* More work, gives the monkey some more interactions.

* disco monkye.

* monky

* jobs entry.

* more writing.

* disco

* im being harassed

* fix spacing.

* i hate writing.

* Update Resources/Prototypes/Entities/Mobs/NPCs/animals.yml

Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>

* builds again

* a

* pilfer changes from AL

* fix and remove unused code

* pilfer actual guide changes from AL

* localization

* more error logs & safety checks

* replace controls button with command

* add test

* todos

* pidgin parsing

* remove old parser

* Move files and change tree sorting

* add localization and public methods.

* Add help component/verb

* rename ITag to IDocumentTag

* Fix yml and tweak tooltips

* autoclose tooltip

* Split container

* Fancier-tree

* Hover color

* txt to xml

* oops

* Curse you hidden merge conflicts

* Rename parsing manager

* Stricter arg parsing

tag args must now be of the form key="value"

* Change default args

* Moar tests

* nullable enable

* Even fancier tree

* extremely fancy trees

* better indent icons

* stricter xml and subheadings

* tweak embed margin

* Fix parsing bugs

* quick fixes.

* spain.

* ogh

* hn bmvdsyc

Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
2023-01-16 02:42:22 -06:00

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XML

<Document>
# Power
SS14 has a fairly in-depth power system through which all devices on the station receive electricity. It's divided into three main powernets; HV, LV, and MV.
<Box>
<GuideEntityEmbed Entity="CableHVStack"/>
<GuideEntityEmbed Entity="CableMVStack"/>
<GuideEntityEmbed Entity="CableApcStack"/>
</Box>
## Cabling
The three major cable types (HV, MV, and LV) can be used to form independent powernets. Examine them for a description of their uses.
<Box>
<GuideEntityEmbed Entity="CableHV"/>
<GuideEntityEmbed Entity="CableMV"/>
<GuideEntityEmbed Entity="CableApcExtension"/>
</Box>
## Power storage
Each power storage device presented functions as the transformer for its respective power level (HV, MV, and LV) and also provides a fairly sizable backup battery to help flatten out spikes and dips in power usage.
<Box>
<GuideEntityEmbed Entity="SMESBasic"/>
<GuideEntityEmbed Entity="SubstationBasic"/>
<GuideEntityEmbed Entity="APCBasic"/>
</Box>
## Ramping
Contrary to what one might expect from a video game electrical simulation, power is not instantly provided upon request. Generators and batteries take time to ramp up to match the draw imposed on them, which leads to brownouts when there are large changes in current draw all at once, for example when batteries run out.
## Installing power storage
Substations are the most self-explanatory. Simply install the machine on top of an MV and HV cable, it will draw power from the HV cable to provide to MV.
Installing APCs is similarly simple, except APCs are exclusively wallmounted machinery and cannot be installed on the floor. Make sure it has both MV and LV connections.
Installing a SMES requires you construct a cable terminal to use as the input. The SMES will draw power from the terminal and send power out from underneath. The terminal will ensure that the HV input and HV output do not connect. Avoid connecting a SMES to itself, this will result in a short circuit which can result in power flickering or outages depending on severity.
</Document>