* Initial commit * Fixing merge conflict * Merge conflict fixed * Anchorable entities can now be marked as 'unanchorable' * Revert "Anchorable entities can now be marked as 'unanchorable'" This reverts commit 6a502e62a703cf06bd36ed3bdefe655fc074cfc5 This functionality will be made into a separate PR * Error sprite * Update AI core appearance with sustained damage, spawn scrap on destroyed * Added intellicard sprite * AI damage overlays * Added fixtures * AI core accent changes when damaged or low on power * Bug fix and pop up messages for inserting AIs into inoperable cores * Updated 'dead' sprite * Destroying the AI core reduces the number of AI job slots available * AI battery duration set to 10 minutes * Initial commit * Allow MMIs used in the construction of AI cores to take them over * Initial resources commit * Initial code commit * Sprite update * Bug fixes and updates * Basic console UI * Code refactor * Added lock screen * Added all outstanding UI features * Added purge sprites * Better appearance handling * Fixed issue with purge sprite * Finalized UI design * Major components finalized * Bit of clean up * Removed some code that was used for testing * Tweaked some text * Removed extra space * Added the circuitboard to the RD's locker * Addressed reviewer comments plus tweaks * Addressed reviewer comments plus tweaks * Removed instances of granular damage * Various improvements * Removed testing code * Fixed issue with disabled buttons * Finalized code * Addressed review comments * Added a spare Station AI core electronics to the research director's locker * Fixing build failure * Addressed review comments * Addressed review comments * Added reverse path for construction graph * Removed unneeded reference * Parts can be purchased through cargo * Fixing merge conflict * Merge conflict resolved * Fixing merge conflict * Code update * Code updates * Increased AI core health and gave it a sell price to fix test fail * Added screen static sprite * Added better support for ghosted AI players plus code tweaks * Various improvements and clean up * Increased purge duration to 60 seconds * Fixed needless complication * Addressed reviewer comments part 1 * Addressed reviewer comments part 2 * Further fixes * Trying lower battery values to see if it fixes the test fail * Adjusted power values again * Addressed review comments * Addressed review comments * Fixed test fail * Fixed bug with endless rebooting. Using rejuvenation on an AI core revives the AI inside. * Added pop up text * Bug fix * Tweaks and fixes * Fixed restoration console not updating when the AI finishes rebooting * Update SharedStationAiSystem.Held.cs --------- Co-authored-by: ScarKy0 <scarky0@onet.eu>
173 lines
9.1 KiB
XML
173 lines
9.1 KiB
XML
<controls:FancyWindow xmlns="https://spacestation14.io"
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
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xmlns:controls="clr-namespace:Content.Client.UserInterface.Controls"
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xmlns:gfx="clr-namespace:Robust.Client.Graphics;assembly=Robust.Client"
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Title="{Loc 'station-ai-fixer-console-window'}"
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Resizable="False">
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<BoxContainer Orientation="Vertical" VerticalExpand="True">
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<BoxContainer VerticalExpand="True" HorizontalExpand="True" Orientation="Horizontal">
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<!-- Left side - AI display -->
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<BoxContainer VerticalExpand="True" HorizontalExpand="True" Orientation="Vertical" MinWidth="225" Margin="20 15 20 20">
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<!-- AI panel -->
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<PanelContainer>
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<PanelContainer.PanelOverride>
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<gfx:StyleBoxFlat BackgroundColor="#1B1B1E" />
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</PanelContainer.PanelOverride>
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<BoxContainer Orientation="Vertical">
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<!-- AI name -->
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<Label Name="StationAiNameLabel"
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HorizontalAlignment="Center"
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Margin="0 5 0 0"
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Text="{Loc 'station-ai-fixer-console-window-no-station-ai'}"/>
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<!-- AI portrait -->
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<AnimatedTextureRect Name="StationAiPortraitTexture" VerticalAlignment="Center" SetSize="128 128" />
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</BoxContainer>
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</PanelContainer>
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<!-- AI status panel-->
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<PanelContainer Name="StationAiStatus">
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<PanelContainer.PanelOverride>
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<gfx:StyleBoxFlat BackgroundColor="#757575" />
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</PanelContainer.PanelOverride>
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<!-- AI name -->
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<Label Name="StationAiStatusLabel"
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HorizontalAlignment="Center"
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Text="{Loc 'station-ai-fixer-console-window-no-station-ai-status'}"/>
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</PanelContainer>
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</BoxContainer>
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<!-- Central divider -->
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<PanelContainer StyleClasses="LowDivider" VerticalExpand="True" Margin="0 0 0 0" SetWidth="2"/>
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<!-- Right side - control panel -->
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<BoxContainer VerticalExpand="True" HorizontalExpand="True" Orientation="Vertical" MinWidth="225" Margin="10 10 10 10">
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<!-- Locked controls -->
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<BoxContainer Name="LockScreen"
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VerticalExpand="True"
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HorizontalExpand="True"
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Orientation="Vertical"
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ReservesSpace="False">
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<controls:StripeBack VerticalExpand="True" HorizontalExpand="True" Margin="0 0 0 5">
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<PanelContainer VerticalExpand="True" HorizontalExpand="True">
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<BoxContainer VerticalExpand="True" HorizontalExpand="True" Orientation="Vertical">
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<Control VerticalExpand="True"/>
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<TextureRect VerticalAlignment="Center"
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HorizontalAlignment="Center"
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SetSize="64 64"
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Stretch="KeepAspectCentered"
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TexturePath="/Textures/Interface/VerbIcons/lock.svg.192dpi.png">
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</TextureRect>
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<Label Text="{Loc 'station-ai-fixer-console-window-controls-locked'}"
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VerticalAlignment="Center"
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HorizontalAlignment="Center"
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Margin="0 5 0 0"/>
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<Control VerticalExpand="True"/>
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</BoxContainer>
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</PanelContainer>
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</controls:StripeBack>
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</BoxContainer>
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<!-- Action progress screen -->
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<BoxContainer Name="ActionProgressScreen"
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VerticalExpand="True"
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HorizontalExpand="True"
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Orientation="Vertical"
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ReservesSpace="False"
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Visible="False">
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<Control VerticalExpand="True" Margin="0 0 0 0"/>
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<Label Name="ActionInProgressLabel" Text="???" HorizontalAlignment="Center"/>
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<ProgressBar Name="ActionProgressBar"
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MinValue="0"
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MaxValue="1"
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SetHeight="20"
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Margin="5 10 5 10">
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</ProgressBar>
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<Label Name="ActionProgressEtaLabel" Text="???" HorizontalAlignment="Center"/>
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<!-- Cancel button -->
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<Button Name="CancelButton" HorizontalExpand="True" Margin="0 20 0 10" SetHeight="40"
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Text="{Loc 'station-ai-fixer-console-window-cancel-action'}">
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<TextureRect HorizontalAlignment="Left"
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VerticalAlignment="Center"
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SetSize="24 24"
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Stretch="KeepAspectCentered"
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TexturePath="/Textures/Interface/Nano/cross.svg.png">
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</TextureRect>
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</Button>
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</BoxContainer>
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<!-- Visible controls -->
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<BoxContainer Name="MainControls"
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VerticalExpand="True"
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HorizontalExpand="True"
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Orientation="Vertical"
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ReservesSpace="False"
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Visible="False">
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<controls:StripeBack>
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<PanelContainer>
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<Label Text="{Loc 'Controls'}"
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HorizontalExpand="True"
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HorizontalAlignment="Center"/>
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</PanelContainer>
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</controls:StripeBack>
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<!-- Eject button -->
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<Button Name="EjectButton" HorizontalExpand="True" Margin="0 10 0 0" SetHeight="40"
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Text="{Loc 'station-ai-fixer-console-window-station-ai-eject'}">
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<TextureRect HorizontalAlignment="Left"
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VerticalAlignment="Center"
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SetSize="32 32"
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Stretch="KeepAspectCentered"
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TexturePath="/Textures/Interface/VerbIcons/eject.svg.192dpi.png">
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</TextureRect>
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</Button>
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<!-- Repair button -->
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<Button Name="RepairButton" HorizontalExpand="True" Margin="0 10 0 0" SetHeight="40"
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Text="{Loc 'station-ai-fixer-console-window-station-ai-repair'}">
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<TextureRect HorizontalAlignment="Left"
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VerticalAlignment="Center"
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SetSize="32 32"
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Stretch="KeepAspectCentered"
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TexturePath="/Textures/Interface/hammer_scaled.svg.192dpi.png">
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</TextureRect>
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</Button>
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<!-- Purge button -->
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<Button Name="PurgeButton" HorizontalExpand="True" Margin="0 10 0 0" SetHeight="40"
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Text="{Loc 'station-ai-fixer-console-window-station-ai-purge'}">
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<TextureRect HorizontalAlignment="Left"
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VerticalAlignment="Center"
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SetSize="32 32"
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Stretch="KeepAspectCentered"
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TexturePath="/Textures/Interface/VerbIcons/delete_transparent.svg.192dpi.png">
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</TextureRect>
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</Button>
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</BoxContainer>
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</BoxContainer>
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</BoxContainer>
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<!-- Footer -->
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<BoxContainer Orientation="Vertical">
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<PanelContainer StyleClasses="LowDivider" />
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<BoxContainer Orientation="Horizontal" Margin="10 2 5 0" VerticalAlignment="Bottom">
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<Label Text="{Loc 'station-ai-fixer-console-window-flavor-left'}" StyleClasses="WindowFooterText" />
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<Label Text="{Loc 'station-ai-fixer-console-window-flavor-right'}" StyleClasses="WindowFooterText"
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HorizontalAlignment="Right" HorizontalExpand="True" Margin="0 0 5 0" />
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<TextureRect StyleClasses="NTLogoDark" Stretch="KeepAspectCentered"
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VerticalAlignment="Center" HorizontalAlignment="Right" SetSize="19 19"/>
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</BoxContainer>
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</BoxContainer>
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</BoxContainer>
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</controls:FancyWindow>
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