Files
crystall-punk-14/Content.Client/Power/APC/ApcVisualizer.cs
rolfero d7b31865ff APC construction updated, uses electronics (#10987)
* APC construction and deconstruction
Construction action GivePrototype

* APC needs screwing + sprites

* apc framework, working construction recipe

* Energy swords hot

* APC changes

* APC construction/deconstruction

* removed comments

* Revert "Energy swords hot"

This reverts commit 75228483abb3cc6252118b319bc8949d5198362d.

* Renamed function for clarity

* Fixed the last step not showing in the construction menu

* Some fixes

* Update Content.Server/Power/EntitySystems/ApcSystem.cs

Co-authored-by: Jacob Tong <10494922+ShadowCommander@users.noreply.github.com>

* Update Content.Server/Construction/Completions/GivePrototype.cs

Co-authored-by: Jacob Tong <10494922+ShadowCommander@users.noreply.github.com>

* Update Resources/Prototypes/Entities/Structures/Power/apc.yml

Co-authored-by: Jacob Tong <10494922+ShadowCommander@users.noreply.github.com>

* Update Resources/Prototypes/Entities/Structures/Power/apc.yml

Co-authored-by: Jacob Tong <10494922+ShadowCommander@users.noreply.github.com>

* Update Content.Server/Power/Components/ApcElectronicsComponent.cs

Co-authored-by: Jacob Tong <10494922+ShadowCommander@users.noreply.github.com>

* Update Content.Client/Power/APC/ApcVisualizer.cs

Co-authored-by: Jacob Tong <10494922+ShadowCommander@users.noreply.github.com>

Co-authored-by: CommieFlowers <rasmus.cedergren@hotmail.com>
Co-authored-by: Jacob Tong <10494922+ShadowCommander@users.noreply.github.com>
2022-09-09 20:27:41 -07:00

111 lines
4.2 KiB
C#

using Content.Shared.APC;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Client.State;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
namespace Content.Client.Power.APC
{
public sealed class ApcVisualizer : AppearanceVisualizer
{
public static readonly Color LackColor = Color.FromHex("#d1332e");
public static readonly Color ChargingColor = Color.FromHex("#2e8ad1");
public static readonly Color FullColor = Color.FromHex("#3db83b");
public static readonly Color EmagColor = Color.FromHex("#1f48d6");
[UsedImplicitly]
[Obsolete("Subscribe to your component being initialised instead.")]
public override void InitializeEntity(EntityUid entity)
{
base.InitializeEntity(entity);
var sprite = IoCManager.Resolve<IEntityManager>().GetComponent<ISpriteComponent>(entity);
sprite.LayerMapSet(Layers.Panel, sprite.AddLayerState("apc0"));
sprite.LayerSetShader(Layers.Panel, "unshaded");
sprite.LayerMapSet(Layers.ChargeState, sprite.AddLayerState("apco3-0"));
sprite.LayerSetShader(Layers.ChargeState, "unshaded");
sprite.LayerMapSet(Layers.Lock, sprite.AddLayerState("apcox-0"));
sprite.LayerSetShader(Layers.Lock, "unshaded");
sprite.LayerMapSet(Layers.Equipment, sprite.AddLayerState("apco0-3"));
sprite.LayerSetShader(Layers.Equipment, "unshaded");
sprite.LayerMapSet(Layers.Lighting, sprite.AddLayerState("apco1-3"));
sprite.LayerSetShader(Layers.Lighting, "unshaded");
sprite.LayerMapSet(Layers.Environment, sprite.AddLayerState("apco2-3"));
sprite.LayerSetShader(Layers.Environment, "unshaded");
}
[Obsolete("Subscribe to AppearanceChangeEvent instead.")]
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
var ent = IoCManager.Resolve<IEntityManager>();
var sprite = ent.GetComponent<ISpriteComponent>(component.Owner);
if (component.TryGetData<ApcPanelState>(ApcVisuals.PanelState, out var panelState))
{
switch (panelState)
{
case ApcPanelState.Closed:
sprite.LayerSetState(Layers.Panel, "apc0");
break;
case ApcPanelState.Open:
sprite.LayerSetState(Layers.Panel, "apcframe");
break;
}
}
if (component.TryGetData<ApcChargeState>(ApcVisuals.ChargeState, out var chargeState))
{
switch (chargeState)
{
case ApcChargeState.Lack:
sprite.LayerSetState(Layers.ChargeState, "apco3-0");
break;
case ApcChargeState.Charging:
sprite.LayerSetState(Layers.ChargeState, "apco3-1");
break;
case ApcChargeState.Full:
sprite.LayerSetState(Layers.ChargeState, "apco3-2");
break;
case ApcChargeState.Emag:
sprite.LayerSetState(Layers.ChargeState, "emag-unlit");
break;
}
if (ent.TryGetComponent(component.Owner, out SharedPointLightComponent? light))
{
light.Color = chargeState switch
{
ApcChargeState.Lack => LackColor,
ApcChargeState.Charging => ChargingColor,
ApcChargeState.Full => FullColor,
ApcChargeState.Emag => EmagColor,
_ => LackColor
};
}
}
else
{
sprite.LayerSetState(Layers.ChargeState, "apco3-0");
}
}
enum Layers : byte
{
ChargeState,
Lock,
Equipment,
Lighting,
Environment,
Panel,
}
}
}