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da932c5caa0948eb5652fd9ee554a38d50aab01c
crystall-punk-14/Resources/Prototypes/Entities
History
Pieter-Jan Briers b5af7b1c3e Re-organize human layers more so that facial hair is below regular hair.
2020-01-15 14:12:35 +01:00
..
buildings
Prevents the MoverSystem from overwriting the MoverComponent on an entity.
2020-01-08 15:17:00 -08:00
Effects
Shitty combat mode & animations. (#367)
2019-09-26 22:32:32 +02:00
items
Item status!
2020-01-09 00:28:04 +01:00
markers
Outlines moved to InteractionOutlineComponent, now change color when in interaction range.
2019-12-06 02:08:17 +01:00
mobs
Re-organize human layers more so that facial hair is below regular hair.
2020-01-15 14:12:35 +01:00
Weapons
Item status!
2020-01-09 00:28:04 +01:00
Chemistry.yml
Reagents & Solutions (#280)
2019-07-31 14:10:06 +02:00
Janitor.yml
Outlines moved to InteractionOutlineComponent, now change color when in interaction range.
2019-12-06 02:08:17 +01:00
Research.yml
Outlines moved to InteractionOutlineComponent, now change color when in interaction range.
2019-12-06 02:08:17 +01:00
water_tank.yml
Outlines moved to InteractionOutlineComponent, now change color when in interaction range.
2019-12-06 02:08:17 +01:00
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