Logo
Explore Help
Sign In
juni/crystall-punk-14
1
0
Fork 0
You've already forked crystall-punk-14
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
de2bdf463045c3c8013bc016d63bab6dc073dab0
crystall-punk-14/Content.Server/GameObjects/Components/NodeContainer/NodeGroups
History
20kdc 91f2f4f599 Fix Antimatter engine maths and overplacing (#2736)
* Antimatter engine parts can't be placed overlapping

* Antimatter engine stability maths fixed

* Antimatter engine: Clean up some unused stuff
2020-12-17 00:31:47 +11:00
..
AMENodeGroup.cs
Fix Antimatter engine maths and overplacing (#2736)
2020-12-17 00:31:47 +11:00
ApcNetNodeGroup.cs
Use 'new' expression in places where the type is evident for content (#2590)
2020-11-27 21:00:49 +11:00
BaseNetConnectorNodeGroup.cs
Use 'new' expression in places where the type is evident for content (#2590)
2020-11-27 21:00:49 +11:00
INodeGroup.cs
Use 'new' expression in places where the type is evident for content (#2590)
2020-11-27 21:00:49 +11:00
INodeGroupManager.cs
Use 'new' expression in places where the type is evident for content (#2590)
2020-11-27 21:00:49 +11:00
IPipeNet.cs
Use 'new' expression in places where the type is evident for content (#2590)
2020-11-27 21:00:49 +11:00
NodeGroupAttribute.cs
Power Rework (#863)
2020-06-28 17:23:26 +02:00
NodeGroupFactory.cs
Use 'new' expression in places where the type is evident for content (#2590)
2020-11-27 21:00:49 +11:00
PowerNetNodeGroup.cs
Use 'new' expression in places where the type is evident for content (#2590)
2020-11-27 21:00:49 +11:00
Powered by Gitea Version: 1.25.5 Page: 102ms Template: 3ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API