* tiers to level demiplanes * Update demiplane_keys.yml * demiplane on planets * migrate to wizden dayCycle + planetarize Comoss * Update comoss_d.yml * Update audio_music.yml * Update dev_map.yml * add shadows to demiplanes * remove outdated systems * fix silvas * silva fix * Update factoria.yml * Update island.yml
34 lines
1.1 KiB
C#
34 lines
1.1 KiB
C#
using Content.Shared._CP14.Demiplane.Prototypes;
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using Content.Shared._CP14.RoundStatistic;
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using Robust.Shared.Prototypes;
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namespace Content.Server._CP14.Demiplane.Components;
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/// <summary>
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/// Stores the data needed to generate a new demiplane
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/// </summary>
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[RegisterComponent, Access(typeof(CP14DemiplaneSystem))]
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public sealed partial class CP14DemiplaneGeneratorDataComponent : Component
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{
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[DataField]
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public ProtoId<CP14DemiplaneLocationPrototype>? Location;
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[DataField]
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public List<ProtoId<CP14DemiplaneModifierPrototype>> SelectedModifiers = new();
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/// <summary>
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/// Demiplane Difficulty Level. By design, the plan so far is for a framework of 1 to 10, but technically could support more.
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/// </summary>
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[DataField(required: true)]
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public int Level = 1;
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[DataField(required: true)]
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public Dictionary<ProtoId<CP14DemiplaneModifierCategoryPrototype>, float> Limits = new();
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[DataField]
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public ProtoId<CP14RoundStatTrackerPrototype> Statistic = "DemiplaneOpen";
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[DataField]
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public List<EntProtoId> AutoRifts = new() { "CP14DemiplaneTimedRadiusPassway", "CP14DemiplanRiftCore" };
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}
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