* tiers to level demiplanes * Update demiplane_keys.yml * demiplane on planets * migrate to wizden dayCycle + planetarize Comoss * Update comoss_d.yml * Update audio_music.yml * Update dev_map.yml * add shadows to demiplanes * remove outdated systems * fix silvas * silva fix * Update factoria.yml * Update island.yml
103 lines
3.5 KiB
C#
103 lines
3.5 KiB
C#
using Content.Server._CP14.MagicEnergy.Components;
|
|
using Content.Shared._CP14.MagicEnergy.Components;
|
|
using Content.Shared.Damage;
|
|
using Robust.Shared.Map.Components;
|
|
|
|
namespace Content.Server._CP14.MagicEnergy;
|
|
|
|
public partial class CP14MagicEnergySystem
|
|
{
|
|
private void InitializeDraw()
|
|
{
|
|
SubscribeLocalEvent<CP14MagicEnergyDrawComponent, MapInitEvent>(OnDrawMapInit);
|
|
SubscribeLocalEvent<CP14MagicEnergyFromDamageComponent, DamageChangedEvent>(OnDamageChanged);
|
|
}
|
|
|
|
private void OnDamageChanged(Entity<CP14MagicEnergyFromDamageComponent> ent, ref DamageChangedEvent args)
|
|
{
|
|
if (args.DamageDelta is null || !args.DamageIncreased)
|
|
return;
|
|
|
|
foreach (var dict in args.DamageDelta.DamageDict)
|
|
{
|
|
if (dict.Value <= 0)
|
|
continue;
|
|
|
|
if (!ent.Comp.Damage.TryGetValue(dict.Key, out var modifier))
|
|
continue;
|
|
|
|
ChangeEnergy(ent, modifier * dict.Value, out _, out _, safe: true);
|
|
}
|
|
}
|
|
|
|
private void OnDrawMapInit(Entity<CP14MagicEnergyDrawComponent> ent, ref MapInitEvent args)
|
|
{
|
|
ent.Comp.NextUpdateTime = _gameTiming.CurTime + TimeSpan.FromSeconds(ent.Comp.Delay);
|
|
}
|
|
|
|
private void UpdateDraw(float frameTime)
|
|
{
|
|
UpdateEnergyContainer();
|
|
UpdateEnergyCrystalSlot();
|
|
}
|
|
|
|
private void UpdateEnergyContainer()
|
|
{
|
|
var query = EntityQueryEnumerator<CP14MagicEnergyDrawComponent, CP14MagicEnergyContainerComponent>();
|
|
while (query.MoveNext(out var uid, out var draw, out var magicContainer))
|
|
{
|
|
if (!draw.Enable)
|
|
continue;
|
|
|
|
if (draw.NextUpdateTime >= _gameTiming.CurTime)
|
|
continue;
|
|
|
|
draw.NextUpdateTime = _gameTiming.CurTime + TimeSpan.FromSeconds(draw.Delay);
|
|
|
|
ChangeEnergy(uid, draw.Energy, out _, out _, magicContainer, draw.Safe);
|
|
}
|
|
|
|
var query2 = EntityQueryEnumerator<CP14MagicEnergyPhotosynthesisComponent, CP14MagicEnergyContainerComponent>();
|
|
while (query2.MoveNext(out var uid, out var draw, out var magicContainer))
|
|
{
|
|
if (draw.NextUpdateTime >= _gameTiming.CurTime)
|
|
continue;
|
|
|
|
draw.NextUpdateTime = _gameTiming.CurTime + TimeSpan.FromSeconds(draw.Delay);
|
|
|
|
var daylight = false;
|
|
|
|
//if (TryComp<MapLightComponent>(Transform(uid).MapUid, out var mapLight))
|
|
//{
|
|
// var color = mapLight.AmbientLightColor;
|
|
// var medium = (color.R + color.G + color.B) / 3f;
|
|
//
|
|
// if (medium > draw.LightThreshold)
|
|
// daylight = true;
|
|
//}
|
|
|
|
ChangeEnergy(uid, daylight ? draw.DaylightEnergy : draw.DarknessEnergy, out _, out _, magicContainer, true);
|
|
}
|
|
}
|
|
|
|
private void UpdateEnergyCrystalSlot()
|
|
{
|
|
var query = EntityQueryEnumerator<CP14MagicEnergyDrawComponent, CP14MagicEnergyCrystalSlotComponent>();
|
|
while (query.MoveNext(out var uid, out var draw, out var slot))
|
|
{
|
|
if (!draw.Enable)
|
|
continue;
|
|
|
|
if (draw.NextUpdateTime >= _gameTiming.CurTime)
|
|
continue;
|
|
|
|
draw.NextUpdateTime = _gameTiming.CurTime + TimeSpan.FromSeconds(draw.Delay);
|
|
|
|
if (!_magicSlot.TryGetEnergyCrystalFromSlot(uid, out var energyEnt, out var energyComp))
|
|
continue;
|
|
|
|
ChangeEnergy(energyEnt.Value, draw.Energy, out _, out _, energyComp, draw.Safe);
|
|
}
|
|
}
|
|
}
|