Files
crystall-punk-14/Content.Server/Chemistry/EntitySystems/ChemistrySystem.cs
2022-08-25 23:56:56 +10:00

29 lines
1.1 KiB
C#

using Content.Server.Administration.Logs;
using Content.Server.Body.Systems;
using Content.Server.DoAfter;
using Content.Server.Popups;
using Content.Shared.CombatMode;
using Content.Shared.MobState.EntitySystems;
namespace Content.Server.Chemistry.EntitySystems;
public sealed partial class ChemistrySystem : EntitySystem
{
[Dependency] private readonly IAdminLogManager _adminLogger = default!;
[Dependency] private readonly BloodstreamSystem _blood = default!;
[Dependency] private readonly DoAfterSystem _doAfter = default!;
[Dependency] private readonly PopupSystem _popup = default!;
[Dependency] private readonly SharedMobStateSystem _mobState = default!;
[Dependency] private readonly SharedCombatModeSystem _combat = default!;
[Dependency] private readonly SolutionContainerSystem _solutions = default!;
public override void Initialize()
{
// Why ChemMaster duplicates reagentdispenser nobody knows.
InitializeChemMaster();
InitializeHypospray();
InitializeInjector();
InitializeReagentDispenser();
}
}