Files
crystall-punk-14/Content.Server/Atmos/TileAtmosphere.cs
Vera Aguilera Puerto fcafa8f439 ECS Atmos Part 4: Moves all atmos logic from TileAtmosphere to AtmosphereSystem. (#4295)
* Moves all atmos logic from TileAtmosphere to AtmosphereSystem.

* Atmos uses grid anchoring to check for firelocks instead of grid tile lookups.

* CVar for space wind sound

* CVar for explosive depressurization
2021-07-20 18:03:49 +02:00

143 lines
4.5 KiB
C#

#nullable disable warnings
#nullable enable annotations
using System.Runtime.CompilerServices;
using Content.Server.Atmos.Components;
using Content.Server.Interfaces;
using Content.Shared.Atmos;
using Content.Shared.Maps;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.ViewVariables;
namespace Content.Server.Atmos
{
public class TileAtmosphere : IGasMixtureHolder
{
[ViewVariables]
public int ArchivedCycle;
[ViewVariables]
public int CurrentCycle;
[ViewVariables]
public float Temperature { get; set; } = Atmospherics.T20C;
[ViewVariables]
public float TemperatureArchived { get; set; } = Atmospherics.T20C;
[ViewVariables]
public TileAtmosphere? PressureSpecificTarget { get; set; }
[ViewVariables]
public float PressureDifference { get; set; }
[ViewVariables(VVAccess.ReadWrite)]
public float HeatCapacity { get; set; } = 1f;
[ViewVariables]
public float ThermalConductivity { get; set; } = 0.05f;
[ViewVariables]
public bool Excited { get; set; }
[ViewVariables]
private readonly GridAtmosphereComponent _gridAtmosphereComponent;
/// <summary>
/// Adjacent tiles in the same order as <see cref="AtmosDirection"/>. (NSEW)
/// </summary>
[ViewVariables]
public readonly TileAtmosphere?[] AdjacentTiles = new TileAtmosphere[Atmospherics.Directions];
[ViewVariables]
public AtmosDirection AdjacentBits = AtmosDirection.Invalid;
[ViewVariables]
public MonstermosInfo MonstermosInfo;
[ViewVariables]
public Hotspot Hotspot;
[ViewVariables]
public AtmosDirection PressureDirection;
[ViewVariables]
public GridId GridIndex { get; }
[ViewVariables]
public TileRef? Tile => GridIndices.GetTileRef(GridIndex);
[ViewVariables]
public Vector2i GridIndices { get; }
[ViewVariables]
public ExcitedGroup? ExcitedGroup { get; set; }
/// <summary>
/// The air in this tile. If null, this tile is completely air-blocked.
/// This can be immutable if the tile is spaced.
/// </summary>
[ViewVariables]
public GasMixture? Air { get; set; }
[ViewVariables]
public float MaxFireTemperatureSustained { get; set; }
[ViewVariables]
public AtmosDirection BlockedAirflow { get; set; } = AtmosDirection.Invalid;
public TileAtmosphere(GridAtmosphereComponent atmosphereComponent, GridId gridIndex, Vector2i gridIndices, GasMixture? mixture = null, bool immutable = false)
{
_gridAtmosphereComponent = atmosphereComponent;
GridIndex = gridIndex;
GridIndices = gridIndices;
Air = mixture;
if(immutable)
Air?.MarkImmutable();
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void UpdateVisuals()
{
if (Air == null) return;
_gridAtmosphereComponent.GasTileOverlaySystem.Invalidate(GridIndex, GridIndices);
}
public void UpdateAdjacent()
{
for (var i = 0; i < Atmospherics.Directions; i++)
{
var direction = (AtmosDirection) (1 << i);
var otherIndices = GridIndices.Offset(direction.ToDirection());
var isSpace = _gridAtmosphereComponent.IsSpace(GridIndices);
var adjacent = _gridAtmosphereComponent.GetTile(otherIndices, !isSpace);
AdjacentTiles[direction.ToIndex()] = adjacent;
adjacent?.UpdateAdjacent(direction.GetOpposite());
if (adjacent != null && !BlockedAirflow.IsFlagSet(direction) && !_gridAtmosphereComponent.IsAirBlocked(adjacent.GridIndices, direction.GetOpposite()))
{
AdjacentBits |= direction;
}
}
}
private void UpdateAdjacent(AtmosDirection direction)
{
AdjacentTiles[direction.ToIndex()] = _gridAtmosphereComponent.GetTile(GridIndices.Offset(direction.ToDirection()));
if (!BlockedAirflow.IsFlagSet(direction) && !_gridAtmosphereComponent.IsAirBlocked(GridIndices.Offset(direction.ToDirection()), direction.GetOpposite()))
{
AdjacentBits |= direction;
}
else
{
AdjacentBits &= ~direction;
}
}
}
}