* ECS Atmos Part 3: Removes AtmosHelpers, add many methods to AtmosphereSystem * Adds API for adding/removing active tiles. * Adds API for FixVacuum. * Adds API for UpdateAdjacent. * Adds API for IsTileAirBlocked. * Re-organize hotspot code * Adds API for IsTileSpace. * RemoveGasCommand uses AtmosphereSystem * AddGasCommand uses AtmosphereSystem. * SetTemperatureCommand uses AtmosphereSystem. * Adds API for IsSimulatedGrid. * GasLeak uses AtmosphereSystem. * Makes Spark method in GasLeak ALSO use AtmosphereSystem. * GasPassiveVentSystem uses AtmosphereSystem. * GasMinerSystem uses AtmosphereSystem. * GasOutletInjectorSystem uses AtmosphereSystem. * GasVentPumpSystem uses AtmosphereSystem. * GasDualPortVentPumpSystem uses AtmosphereSystem. * GasVolumePumpSystem uses AtmosphereSystem. * GasAnalyzerComponent uses AtmosphereSystem. * Add API for GetAdjacentTileMixtures. * GasVentScrubberSystem uses AtmosphereSystem. * AirtightComponent uses AtmosphereSystem. * GasLeaks's TryFindRandomTile uses AtmosphereSystem. * Adds API for GetAdjacentTiles. * FirelockComponent's IsHoldingFire uses AtmosphereSystem. * Adds API for GetAllTileMixtures. * DeleteGasCommand uses AtmosphereSystem. * FixGridAtmos uses AtmosphereSystem. * FillGasCommand uses AtmosphereSystem. * SetAtmosTemperatureCommand uses AtmosphereSystem.
39 lines
1.4 KiB
C#
39 lines
1.4 KiB
C#
using System;
|
|
using Content.Server.Atmos;
|
|
using Content.Server.Atmos.EntitySystems;
|
|
using Content.Shared.Chemistry;
|
|
using Content.Shared.Chemistry.Reaction;
|
|
using Content.Shared.Chemistry.Reagent;
|
|
using Content.Shared.Maps;
|
|
using JetBrains.Annotations;
|
|
using Robust.Shared.GameObjects;
|
|
using Robust.Shared.Map;
|
|
using Robust.Shared.Serialization.Manager.Attributes;
|
|
|
|
namespace Content.Server.Chemistry.TileReactions
|
|
{
|
|
[UsedImplicitly]
|
|
[DataDefinition]
|
|
public class FlammableTileReaction : ITileReaction
|
|
{
|
|
[DataField("temperatureMultiplier")] private float _temperatureMultiplier = 1.15f;
|
|
|
|
public ReagentUnit TileReact(TileRef tile, ReagentPrototype reagent, ReagentUnit reactVolume)
|
|
{
|
|
if (reactVolume <= ReagentUnit.Zero || tile.Tile.IsEmpty)
|
|
return ReagentUnit.Zero;
|
|
|
|
var atmosphereSystem = EntitySystem.Get<AtmosphereSystem>();
|
|
|
|
var environment = atmosphereSystem.GetTileMixture(tile.GridIndex, tile.GridIndices, true);
|
|
if (environment == null || !atmosphereSystem.IsHotspotActive(tile.GridIndex, tile.GridIndices))
|
|
return ReagentUnit.Zero;
|
|
|
|
environment.Temperature *= MathF.Max(_temperatureMultiplier * reactVolume.Float(), 1f);
|
|
atmosphereSystem.React(tile.GridIndex, tile.GridIndices);
|
|
|
|
return reactVolume;
|
|
}
|
|
}
|
|
}
|