* move to gurps magic types * spell traits, categorize spells * Update TraitSystem.cs * magic spells item provider * Update twoHandedStaffs.yml * Update CP14MagicManacostModifySystem.cs * Update CP14SpellStorageSystem.cs * some funny shit * fix problems 1 * FIX * more funny broken shit * predict slowdown, fixes funny * EntityTarget action * fixes * Update T1_sphere_of_light.yml * fix demiplan loot centering * predict movement!
40 lines
1.5 KiB
C#
40 lines
1.5 KiB
C#
using Content.Shared._CP14.MagicSpell.Components;
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using Content.Shared._CP14.MagicSpell.Events;
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using Content.Shared.Movement.Systems;
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namespace Content.Shared._CP14.MagicSpell;
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public abstract partial class CP14SharedMagicSystem
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{
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private void InitializeSlowdown()
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{
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SubscribeLocalEvent<CP14MagicEffectCastSlowdownComponent, CP14StartCastMagicEffectEvent>(OnSlowdownCaster);
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SubscribeLocalEvent<CP14MagicEffectCastSlowdownComponent, CP14EndCastMagicEffectEvent>(OnUnslowdownCaster);
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SubscribeLocalEvent<CP14MagicCasterSlowdownComponent, RefreshMovementSpeedModifiersEvent>(OnCasterRefreshMovespeed);
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}
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private void OnSlowdownCaster(Entity<CP14MagicEffectCastSlowdownComponent> ent, ref CP14StartCastMagicEffectEvent args)
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{
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if (!TryComp<CP14MagicCasterSlowdownComponent>(args.Performer, out var caster))
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return;
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caster.SpeedModifier = ent.Comp.SpeedMultiplier;
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_movement.RefreshMovementSpeedModifiers(args.Performer);
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}
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private void OnUnslowdownCaster(Entity<CP14MagicEffectCastSlowdownComponent> ent, ref CP14EndCastMagicEffectEvent args)
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{
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if (!TryComp<CP14MagicCasterSlowdownComponent>(args.Performer, out var caster))
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return;
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caster.SpeedModifier = 1f;
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_movement.RefreshMovementSpeedModifiers(args.Performer);
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}
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private void OnCasterRefreshMovespeed(Entity<CP14MagicCasterSlowdownComponent> ent, ref RefreshMovementSpeedModifiersEvent args)
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{
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args.ModifySpeed(ent.Comp.SpeedModifier);
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}
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}
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