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crystall-punk-14
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ec00d4fa0343297771d495df25721572a1e84b0b
crystall-punk-14
/
Content.Client
/
GameObjects
/
EntitySystems
/
HealthOverlay
History
Vera Aguilera Puerto
03cd390478
Makes a lot of entity systems unsubscribe from events on shutdown.
2021-04-09 16:08:12 +02:00
..
HealthOverlayBar.cs
Add health overlay and a command to toggle it (
#3278
)
2021-02-19 19:31:25 +01:00
HealthOverlayGui.cs
Removed Control.Update, moved all update code to Control.FrameUpdate. UI controls have no business running code inside simulation Ticks. Because of how the update loop is ordered, this will actually make the UI elements more responsive to simulation changes.
2021-03-26 17:10:31 -07:00
HealthOverlaySystem.cs
Makes a lot of entity systems unsubscribe from events on shutdown.
2021-04-09 16:08:12 +02:00