Files
crystall-punk-14/Resources/ServerInfo/_CP14/Guidebook_EN/SpeciesTabs/Carcat.xml
Red ecadfb3ea5 Big content update (#1484)
* Add investigator's cloak entity and sprites

Introduced a new investigator's cloak for senior investigators, including its entity definition and associated sprites. Also updated helmet sprites for the guard role.

* Add Investigator job to CP14 roles and assets

Introduces the Investigator job, including English and Russian localization, job prototype, loadout, play time tracker, and status icon. Updates department and role loadout configurations to include the new job. Enables setPreference for Guard and Guard Commander jobs. Adds Investigator job icon and updates related metadata.

* Rebalance mana splitting spell parameters

Reduced mana cost from 15 to 10, adjusted mana change effect, and updated spell event to use a toggleable action with new cast time and distance threshold. Also changed visual effect colors for the spell impact.

* job spawner

* remove mana splitting from mana glove

* Update tools.yml

* reduce memory points to 0.5 for tier magics

* Add CP14 spell to create beams and extend beam system

Introduces CP14SpellCreateBeam, a new spell effect for creating beams using the shared beam system. Adds a virtual TryCreateBeam method to SharedBeamSystem and overrides it in BeamSystem to support shared spell functionality.

* athletic branch refactor

* second wind skill

* minor fixes

* remove skeletons specific spells

* small magic splitting

* Update migration.yml

* clear references

* guidebook species update, -0.5 people memory, innate athletic to carcat, nerf night vision

* disable guards again
2025-06-29 00:02:04 +03:00

22 lines
1.4 KiB
XML

<Document>
# Carcats
<Box>
<GuideEntityEmbed Entity="CP14MobCarcat" Caption="Carcat"/>
</Box>
The Carkats are a desert nation inhabiting the harsh expanse of the Great Dune Desert. They are known for their endurance, isolation, and deep connection to their ancestors. Their homeland is Bafamir, a state that rose from the ashes of war, disaster and harsh conditions, held together by the iron will of the Sultan and the overriding clans. In other lands they are often found as mercenaries, traders and artisans.
## Game Features
- Carkats are naturally endowed with sharp claws that deal enhanced damage in melee combat.
- Wearing shoes? Not for them. Where have you seen shoes that will fit over clawed paws?
- Soft paws - soft pads ensure a completely silent footstep.
- Night vision - nature has given carcats excellent night vision - they see in the dark almost as well as they do in daylight. Combined with their silent walk, this makes them ideal hunters.
- Carkats initially have basic and advanced athletic.
## Cultural Features
- Ancestral nation: the Carkats do not worship gods - they honor the spirits of their ancestors, believing them to be the guardians of boundaries and law.
- Anonymity of power: the Sultans of Bafamir have no name, clan or face. Their figure is a symbol of the will of the entire desert.
- Tribal ties: far from their homeland, the Carkats are very warm towards tribesmen, setting them apart from other races.
</Document>