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crystall-punk-14/Resources/Locale/en-US/weapons/ranged/gun.ftl
metalgearsloth e1901aa6b6 Revert "Make flare gun explode, damage and stun the player when used … (#24679)
* Revert "Make flare gun explode, damage and stun the player when used with the wrong ammo (#22349)"

This reverts commit e301378114.

# Conflicts:
#	Content.Shared/Weapons/Ranged/Components/GunComponent.cs
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/shotgun.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/shotgun.yml

* Fix revert conflicts

* Update Content.Shared/Weapons/Ranged/Components/GunComponent.cs
2024-01-29 11:20:34 +11:00

51 lines
1.7 KiB
Plaintext

gun-selected-mode-examine = Current selected fire mode is [color={$color}]{$mode}[/color].
gun-fire-rate-examine = Fire rate is [color={$color}]{$fireRate}[/color] per second.
gun-selector-verb = Change to {$mode}
gun-selected-mode = Selected {$mode}
gun-disabled = You can't use guns!
gun-clumsy = The gun blows up in your face!
gun-set-fire-mode = Set to {$mode}
# SelectiveFire
gun-SemiAuto = semi-auto
gun-Burst = burst
gun-FullAuto = full-auto
# BallisticAmmoProvider
gun-ballistic-cycle = Cycle
gun-ballistic-cycled = Cycled
gun-ballistic-cycled-empty = Cycled (empty)
gun-ballistic-transfer-invalid = {CAPITALIZE(THE($ammoEntity))} won't fit inside {THE($targetEntity)}!
gun-ballistic-transfer-empty = {CAPITALIZE(THE($entity))} is empty.
gun-ballistic-transfer-target-full = {CAPITALIZE(THE($entity))} is already fully loaded.
# CartridgeAmmo
gun-cartridge-spent = It is [color=red]spent[/color].
gun-cartridge-unspent = It is [color=lime]not spent[/color].
# BatteryAmmoProvider
gun-battery-examine = It has enough charge for [color={$color}]{$count}[/color] shots.
# CartridgeAmmoProvider
gun-chamber-bolt-ammo = Gun not bolted
gun-chamber-bolt = The bolt is [color={$color}]{$bolt}[/color].
gun-chamber-bolt-closed = Closed bolt
gun-chamber-bolt-opened = Opened bolt
gun-chamber-bolt-close = Close bolt
gun-chamber-bolt-open = Open bolt
gun-chamber-bolt-closed-state = open
gun-chamber-bolt-open-state = closed
gun-chamber-rack = Rack
# MagazineAmmoProvider
gun-magazine-examine = It has [color={$color}]{$count}[/color] shots remaining.
# RevolverAmmoProvider
gun-revolver-empty = Empty revolver
gun-revolver-full = Revolver full
gun-revolver-insert = Inserted
gun-revolver-spin = Spin revolver
gun-revolver-spun = Spun
gun-speedloader-empty = Speedloader empty