* it works halilujeah * toggleable lights removes a redundant flashlight since you can turn on the balloons to cast light * final touches syndicate decoys :trollface: * touches it works now * minor spelling mistake ⭐ * minor spelling mistake 2 darn * adds whistle commanders now spawn with a whistle around their neck * yaml linter luv you linter baby * smallify the whistle it was way too big, this has been addressed * sprite fix am dummy 👍 * netsync errors wouldn't compile properly * forgor * i suck at yaml smh * decoys for all now both syndicate and traitors can use the decoys, yippee! * Update meta.json credit my discord username * Update uplink-catalog.ftl * Update decoys.yml base decoy no longer shows in the entity browser * immortal gone balloons have gained mortality
41 lines
729 B
JSON
41 lines
729 B
JSON
{
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"version": 1,
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"license": "CC-BY-SA-3.0",
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"copyright": "Taken from vgstation and modified by Swept at https://github.com/vgstation-coders/vgstation13/blob/Bleeding-Edge/icons/obj/lighting.dmi",
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"size": {
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"x": 32,
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"y": 32
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},
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"states": [
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{
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"name": "flashlight"
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},
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{
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"name": "flashlight-on"
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},
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{
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"name": "flashlight-overlay"
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},
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{
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"name": "inhand-left",
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"directions": 4
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},
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{
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"name": "inhand-right",
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"directions": 4
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},
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{
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"name": "inhand-left-light",
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"directions": 4
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},
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{
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"name": "inhand-right-light",
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"directions": 4
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},
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{
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"name": "equipped-BELT",
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"directions": 4
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}
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]
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}
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