Files
crystall-punk-14/Content.Server/_CP14/Objectives/Components/CP14TownSendConditionComponent.cs
Ed 85463d380f Bank preparation (#499)
* TownSend condition

* personal objectives update

* add common objectives

* add common objectives

* tweaks

* quartermaster and merchant

* job spawner icons

* add merchants to tavern map
2024-10-20 21:20:16 +03:00

46 lines
1.2 KiB
C#

using Content.Server._CP14.Objectives.Systems;
using Content.Shared.Objectives;
using Robust.Shared.Prototypes;
namespace Content.Server._CP14.Objectives.Components;
[RegisterComponent, Access(typeof(CP14TownSendConditionSystem))]
public sealed partial class CP14TownSendConditionComponent : Component
{
[DataField]
public ProtoId<StealTargetGroupPrototype> CollectGroup;
/// <summary>
/// The minimum number of items you need to steal to fulfill a objective
/// </summary>
[DataField]
public int MinCollectionSize = 1;
/// <summary>
/// The maximum number of items you need to steal to fulfill a objective
/// </summary>
[DataField]
public int MaxCollectionSize = 1;
/// <summary>
/// Target collection size after calculation
/// </summary>
[DataField]
public int CollectionSize;
/// <summary>
/// how many items have already been sent to the city
/// </summary>
[DataField]
public int CollectionSent = 0;
[DataField(required: true)]
public LocId ObjectiveText;
[DataField(required: true)]
public LocId DescriptionText;
[DataField(required: true)]
public LocId DescriptionMultiplyText;
}