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f3988461f554696a8a1f41f9b093eddaed32c0b2
crystall-punk-14/Content.Server/GameTicking
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Jezithyr eeb5b17b34 Mobstate Refactor (#13389)
Refactors mobstate and moves mob health thresholds to their own component

Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
2023-01-13 16:57:10 -08:00
..
Commands
Refactor GameMapManager a bit (nukes mapforced) (#11513)
2022-11-08 13:18:21 +11:00
Events
Make AdminLogsSystem an IoC manager (#8492)
2022-05-28 23:41:17 -07:00
Presets
…
Prototypes
…
Rules
Mobstate Refactor (#13389)
2023-01-13 16:57:10 -08:00
GameTicker.cs
Mobstate Refactor (#13389)
2023-01-13 16:57:10 -08:00
GameTicker.CVars.cs
Refactor lobby status (#10550)
2022-08-14 12:54:49 -07:00
GameTicker.GamePreset.cs
Mobstate Refactor (#13389)
2023-01-13 16:57:10 -08:00
GameTicker.GameRule.cs
Event refactor (#9589)
2022-07-10 20:48:41 -05:00
GameTicker.Lobby.cs
Add lobby ready count to game ticker info during pregame (#12157)
2022-11-08 14:02:07 -06:00
GameTicker.LobbyBackground.cs
…
GameTicker.LobbyMusic.cs
Audio System Rejig (#9635)
2022-07-29 12:13:12 +10:00
GameTicker.Player.cs
Keep player status on disconnect (#10624)
2022-08-15 17:09:35 -07:00
GameTicker.RoundFlow.cs
Add multiple logs (#12857)
2022-12-15 19:33:27 +01:00
GameTicker.Spawning.cs
Replace GridEntityId with Owner (#12743)
2022-12-12 14:59:02 +11:00
GameTicker.StatusShell.cs
Add SoftMaxPlayers to status response for launcher use (#9365)
2022-07-08 21:44:49 +02:00
ManifestEntry.cs
…
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