* Engine namespace changes.
* Automated remove redundant using statements.
* Simplified Graphics namespace.
* Apparently the container system stores full type names in the map file.😞 This updates those names.
* API Changes to LocalizationManager.LoadCulture.
* Update submodule to v0.3.2
17 lines
397 B
C#
17 lines
397 B
C#
using JetBrains.Annotations;
|
|
using Robust.Shared.GameObjects;
|
|
|
|
namespace Content.Server.AI.WorldState.States.Combat
|
|
{
|
|
[UsedImplicitly]
|
|
public sealed class WeaponEntityState : PlanningStateData<IEntity>
|
|
{
|
|
// Similar to TargetEntity
|
|
public override string Name => "WeaponEntity";
|
|
public override void Reset()
|
|
{
|
|
Value = null;
|
|
}
|
|
}
|
|
}
|