Files
crystall-punk-14/Content.Server/AI/WorldState/States/Inventory/EquippedEntityState.cs
Acruid ca4fd649fe Massive Namespace Cleanup (#3120)
* Engine namespace changes.

* Automated remove redundant using statements.

* Simplified Graphics namespace.

* Apparently the container system stores full type names in the map file.😞 This updates those names.

* API Changes to LocalizationManager.LoadCulture.

* Update submodule to v0.3.2
2021-02-11 01:13:03 -08:00

26 lines
651 B
C#

using Content.Server.GameObjects.Components.GUI;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
namespace Content.Server.AI.WorldState.States.Inventory
{
/// <summary>
/// AKA what's in active hand
/// </summary>
[UsedImplicitly]
public sealed class EquippedEntityState : StateData<IEntity>
{
public override string Name => "EquippedEntity";
public override IEntity GetValue()
{
if (!Owner.TryGetComponent(out HandsComponent handsComponent))
{
return null;
}
return handsComponent.GetActiveHand?.Owner;
}
}
}