* Engine namespace changes.
* Automated remove redundant using statements.
* Simplified Graphics namespace.
* Apparently the container system stores full type names in the map file.😞 This updates those names.
* API Changes to LocalizationManager.LoadCulture.
* Update submodule to v0.3.2
28 lines
814 B
C#
28 lines
814 B
C#
using System.Collections.Generic;
|
|
using Content.Server.GameObjects.Components.GUI;
|
|
using JetBrains.Annotations;
|
|
using Robust.Shared.GameObjects;
|
|
|
|
namespace Content.Server.AI.WorldState.States.Inventory
|
|
{
|
|
[UsedImplicitly]
|
|
public sealed class EnumerableInventoryState : StateData<IEnumerable<IEntity>>
|
|
{
|
|
public override string Name => "EnumerableInventory";
|
|
|
|
public override IEnumerable<IEntity> GetValue()
|
|
{
|
|
if (Owner.TryGetComponent(out HandsComponent handsComponent))
|
|
{
|
|
foreach (var item in handsComponent.GetAllHeldItems())
|
|
{
|
|
if (item.Owner.Deleted)
|
|
continue;
|
|
|
|
yield return item.Owner;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|