Files
crystall-punk-14/Content.Server/AI/WorldState/States/Inventory/LastOpenedStorageState.cs
Acruid ca4fd649fe Massive Namespace Cleanup (#3120)
* Engine namespace changes.

* Automated remove redundant using statements.

* Simplified Graphics namespace.

* Apparently the container system stores full type names in the map file.😞 This updates those names.

* API Changes to LocalizationManager.LoadCulture.

* Update submodule to v0.3.2
2021-02-11 01:13:03 -08:00

26 lines
886 B
C#

using Content.Server.GameObjects.Components.Items.Storage;
using Robust.Shared.GameObjects;
using Robust.Shared.Log;
namespace Content.Server.AI.WorldState.States.Inventory
{
/// <summary>
/// If we open a storage locker than it will be stored here
/// Useful if we want to close it after
/// </summary>
public sealed class LastOpenedStorageState : StoredStateData<IEntity>
{
// TODO: IF we chain lockers need to handle it.
// Fine for now I guess
public override string Name => "LastOpenedStorage";
public override void SetValue(IEntity value)
{
base.SetValue(value);
if (value != null && !value.HasComponent<EntityStorageComponent>())
{
Logger.Warning("Set LastOpenedStorageState for an entity that doesn't have a storage component");
}
}
}
}