Files
crystall-punk-14/Content.Server/Chemistry/TileReactions/CleanTileReaction.cs
Acruid ca4fd649fe Massive Namespace Cleanup (#3120)
* Engine namespace changes.

* Automated remove redundant using statements.

* Simplified Graphics namespace.

* Apparently the container system stores full type names in the map file.😞 This updates those names.

* API Changes to LocalizationManager.LoadCulture.

* Update submodule to v0.3.2
2021-02-11 01:13:03 -08:00

39 lines
1.1 KiB
C#

using Content.Server.GameObjects.Components;
using Content.Server.Utility;
using Content.Shared.Chemistry;
using Content.Shared.Interfaces.Chemistry;
using Robust.Shared.Map;
using Robust.Shared.Serialization;
using System.Linq;
namespace Content.Server.Chemistry.TileReactions
{
public class CleanTileReaction : ITileReaction
{
void IExposeData.ExposeData(ObjectSerializer serializer)
{
}
ReagentUnit ITileReaction.TileReact(TileRef tile, ReagentPrototype reagent, ReagentUnit reactVolume)
{
var entities = tile.GetEntitiesInTileFast().ToArray();
var amount = ReagentUnit.Zero;
foreach (var entity in entities)
{
if (entity.TryGetComponent(out CleanableComponent cleanable))
{
var next = amount + cleanable.CleanAmount;
// Nothing left?
if (reactVolume < next)
break;
amount = next;
entity.Delete();
}
}
return amount;
}
}
}