Files
crystall-punk-14/Content.Server/Chemistry/TileReactions/FlammableTileReaction.cs
Acruid ca4fd649fe Massive Namespace Cleanup (#3120)
* Engine namespace changes.

* Automated remove redundant using statements.

* Simplified Graphics namespace.

* Apparently the container system stores full type names in the map file.😞 This updates those names.

* API Changes to LocalizationManager.LoadCulture.

* Update submodule to v0.3.2
2021-02-11 01:13:03 -08:00

32 lines
1.1 KiB
C#

using System;
using Content.Server.Atmos;
using Content.Shared.Chemistry;
using Content.Shared.Interfaces.Chemistry;
using JetBrains.Annotations;
using Robust.Shared.Map;
using Robust.Shared.Serialization;
namespace Content.Server.Chemistry.TileReactions
{
[UsedImplicitly]
public class FlammableTileReaction : ITileReaction
{
private float _temperatureMultiplier = 1.25f;
void IExposeData.ExposeData(ObjectSerializer serializer)
{
serializer.DataField(ref _temperatureMultiplier, "temperatureMultiplier", 1.15f);
}
public ReagentUnit TileReact(TileRef tile, ReagentPrototype reagent, ReagentUnit reactVolume)
{
if (reactVolume <= ReagentUnit.Zero || tile.Tile.IsEmpty) return ReagentUnit.Zero;
var tileAtmos = tile.GridIndices.GetTileAtmosphere(tile.GridIndex);
if (tileAtmos == null || !tileAtmos.Hotspot.Valid) return ReagentUnit.Zero;
tileAtmos.Air.Temperature *= MathF.Max(_temperatureMultiplier * reactVolume.Float(), 1f);
tileAtmos.Air.React(tileAtmos);
return reactVolume;
}
}
}