Files
crystall-punk-14/Content.Server/Chemistry/TileReactions/SpillTileReaction.cs
Acruid ca4fd649fe Massive Namespace Cleanup (#3120)
* Engine namespace changes.

* Automated remove redundant using statements.

* Simplified Graphics namespace.

* Apparently the container system stores full type names in the map file.😞 This updates those names.

* API Changes to LocalizationManager.LoadCulture.

* Update submodule to v0.3.2
2021-02-11 01:13:03 -08:00

49 lines
1.8 KiB
C#

using Content.Server.GameObjects.Components.Fluids;
using Content.Server.GameObjects.Components.Movement;
using Content.Shared.Chemistry;
using Content.Shared.Interfaces.Chemistry;
using JetBrains.Annotations;
using Robust.Shared.Map;
using Robust.Shared.Serialization;
namespace Content.Server.Chemistry.TileReactions
{
[UsedImplicitly]
public class SpillTileReaction : ITileReaction
{
private float _launchForwardsMultiplier = 1f;
private float _requiredSlipSpeed = 6f;
private float _paralyzeTime = 1f;
private bool _overflow;
void IExposeData.ExposeData(ObjectSerializer serializer)
{
// If you want to modify more puddle/slippery values, add them here.
serializer.DataField(ref _paralyzeTime, "paralyzeTime", 1f);
serializer.DataField(ref _launchForwardsMultiplier, "launchForwardsMultiplier", 1f);
serializer.DataField(ref _requiredSlipSpeed, "requiredSlipSpeed", 6f);
serializer.DataField(ref _overflow, "overflow", false);
}
public ReagentUnit TileReact(TileRef tile, ReagentPrototype reagent, ReagentUnit reactVolume)
{
if (reactVolume < 5) return ReagentUnit.Zero;
// TODO Make this not puddle smear.
var puddle = tile.SpillAt(new Solution(reagent.ID, reactVolume), "PuddleSmear", _overflow, false);
if (puddle != null)
{
var slippery = puddle.Owner.GetComponent<SlipperyComponent>();
slippery.LaunchForwardsMultiplier = _launchForwardsMultiplier;
slippery.RequiredSlipSpeed = _requiredSlipSpeed;
slippery.ParalyzeTime = _paralyzeTime;
return reactVolume;
}
return ReagentUnit.Zero;
}
}
}