Files
crystall-punk-14/Content.Server/Construction/Conditions/ContainerEmpty.cs
Acruid ca4fd649fe Massive Namespace Cleanup (#3120)
* Engine namespace changes.

* Automated remove redundant using statements.

* Simplified Graphics namespace.

* Apparently the container system stores full type names in the map file.😞 This updates those names.

* API Changes to LocalizationManager.LoadCulture.

* Update submodule to v0.3.2
2021-02-11 01:13:03 -08:00

46 lines
1.5 KiB
C#

#nullable enable
using System.Threading.Tasks;
using Content.Shared.Construction;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
namespace Content.Server.Construction.Conditions
{
[UsedImplicitly]
public class ContainerEmpty : IEdgeCondition
{
public string Container { get; private set; } = string.Empty;
public string Text { get; private set; } = string.Empty;
void IExposeData.ExposeData(ObjectSerializer serializer)
{
serializer.DataField(this, x => x.Container, "container", string.Empty);
serializer.DataField(this, x => x.Text, "text", string.Empty);
}
public async Task<bool> Condition(IEntity entity)
{
if (!entity.TryGetComponent(out ContainerManagerComponent? containerManager) ||
!containerManager.TryGetContainer(Container, out var container)) return true;
return container.ContainedEntities.Count == 0;
}
public bool DoExamine(IEntity entity, FormattedMessage message, bool inDetailsRange)
{
if (!entity.TryGetComponent(out ContainerManagerComponent? containerManager) ||
!containerManager.TryGetContainer(Container, out var container)) return false;
if (container.ContainedEntities.Count == 0)
return false;
message.AddMarkup(Text);
return true;
}
}
}