* Engine namespace changes.
* Automated remove redundant using statements.
* Simplified Graphics namespace.
* Apparently the container system stores full type names in the map file.😞 This updates those names.
* API Changes to LocalizationManager.LoadCulture.
* Update submodule to v0.3.2
55 lines
1.5 KiB
C#
55 lines
1.5 KiB
C#
using Content.Shared.GameObjects.Verbs;
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using Robust.Server.Console;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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namespace Content.Server.GlobalVerbs
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{
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[GlobalVerb]
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public class AttachToGridVerb : GlobalVerb
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{
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public override void GetData(IEntity user, IEntity target, VerbData data)
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{
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data.Visibility = VerbVisibility.Invisible;
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if (user == target)
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{
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return;
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}
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if (!user.TryGetComponent(out IActorComponent actor))
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{
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return;
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}
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var groupController = IoCManager.Resolve<IConGroupController>();
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if (!groupController.CanCommand(actor.playerSession, "attachtogrid"))
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{
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return;
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}
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data.Visibility = VerbVisibility.Visible;
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data.Text = Loc.GetString("Attach to grid");
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data.CategoryData = VerbCategories.Debug;
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}
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public override void Activate(IEntity user, IEntity target)
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{
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if (!user.TryGetComponent(out IActorComponent actor))
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{
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return;
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}
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var groupController = IoCManager.Resolve<IConGroupController>();
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if (!groupController.CanCommand(actor.playerSession, "attachtogrid"))
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{
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return;
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}
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target.Transform.AttachToGridOrMap();
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}
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}
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}
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