* Engine namespace changes.
* Automated remove redundant using statements.
* Simplified Graphics namespace.
* Apparently the container system stores full type names in the map file.😞 This updates those names.
* API Changes to LocalizationManager.LoadCulture.
* Update submodule to v0.3.2
14 lines
385 B
C#
14 lines
385 B
C#
using System.Threading.Tasks;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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using Robust.Shared.Utility;
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namespace Content.Shared.Construction
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{
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public interface IEdgeCondition : IExposeData
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{
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Task<bool> Condition(IEntity entity);
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bool DoExamine(IEntity entity, FormattedMessage message, bool inExamineRange) { return false; }
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}
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}
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