Files
crystall-punk-14/Content.Shared/Construction/IEdgeCondition.cs
Acruid ca4fd649fe Massive Namespace Cleanup (#3120)
* Engine namespace changes.

* Automated remove redundant using statements.

* Simplified Graphics namespace.

* Apparently the container system stores full type names in the map file.😞 This updates those names.

* API Changes to LocalizationManager.LoadCulture.

* Update submodule to v0.3.2
2021-02-11 01:13:03 -08:00

14 lines
385 B
C#

using System.Threading.Tasks;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
namespace Content.Shared.Construction
{
public interface IEdgeCondition : IExposeData
{
Task<bool> Condition(IEntity entity);
bool DoExamine(IEntity entity, FormattedMessage message, bool inExamineRange) { return false; }
}
}