Files
crystall-punk-14/Content.Server/StationEvents/Events/AnomalySpawnRule.cs
MilenVolf 5d970b0861 Station event component and system tweaks (#28331)
* Make anomaly, artifact and gifts events announcement sound optional

* Requested changes + Added new "GameRuleAfterAddedEvent" for StationEventSystem

We need to call "Add" in "StationEventSystem" after others GameRule's in case if we need to change StationEventComponent variables.

* Fix margins

* Makes use of GameRuleComponent.Delay and remove station system handling of delays plus small cleanup

* Fix merge

---------

Co-authored-by: AJCM <AJCM@tutanota.com>
2024-06-01 16:34:58 -04:00

46 lines
1.5 KiB
C#

using Content.Server.Anomaly;
using Content.Server.GameTicking.Components;
using Content.Server.Station.Components;
using Content.Server.StationEvents.Components;
namespace Content.Server.StationEvents.Events;
public sealed class AnomalySpawnRule : StationEventSystem<AnomalySpawnRuleComponent>
{
[Dependency] private readonly AnomalySystem _anomaly = default!;
protected override void Added(EntityUid uid, AnomalySpawnRuleComponent component, GameRuleComponent gameRule, GameRuleAddedEvent args)
{
if (!TryComp<StationEventComponent>(uid, out var stationEvent))
return;
var str = Loc.GetString("anomaly-spawn-event-announcement",
("sighting", Loc.GetString($"anomaly-spawn-sighting-{RobustRandom.Next(1, 6)}")));
stationEvent.StartAnnouncement = str;
base.Added(uid, component, gameRule, args);
}
protected override void Started(EntityUid uid, AnomalySpawnRuleComponent component, GameRuleComponent gameRule, GameRuleStartedEvent args)
{
base.Started(uid, component, gameRule, args);
if (!TryGetRandomStation(out var chosenStation))
return;
if (!TryComp<StationDataComponent>(chosenStation, out var stationData))
return;
var grid = StationSystem.GetLargestGrid(stationData);
if (grid is null)
return;
var amountToSpawn = 1;
for (var i = 0; i < amountToSpawn; i++)
{
_anomaly.SpawnOnRandomGridLocation(grid.Value, component.AnomalySpawnerPrototype);
}
}
}