Files
crystall-punk-14/Resources/Locale/en-US/wieldable/wieldable-component.ftl
RiceMar1244 2287f59e8a Adds wielding for all large guns (#26970)
* Adds wielding assets

* Modifies meta.json files and adds artist credit

* Adds wieldable component to a bunch of weapons

* Moves shotgun inhands and wield inhands to their own folders (because its the only way the sprites would work)

* Removes the wieldable component from some guns

* Adds wielding sprites for wieldable guns that didnt have them

* Adds gun wielding bonuses and base innaccuracy to wieldable guns.

* Corrects wielded accuracy to be default accuracy instead of perfect

* Makes the drozd smg and bulldog shotgun wieldable

* Makes nukie c20r wieldable and adds sprites

* Adds BaseGunWieldable

* Makes all the newly wieldable gun use the base inheritable

* Adds accuracy to smgs to resolve inheritance conflict

* Makes all wieldable shotguns require wielding to fire because of a bug involving spread innacuracy

* Adds wield bonus message on examine
2024-05-09 19:58:15 -07:00

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Plaintext

### Locale for wielding items; i.e. two-handing them
wieldable-verb-text-wield = Wield
wieldable-verb-text-unwield = Unwield
wieldable-component-successful-wield = You wield { THE($item) }.
wieldable-component-failed-wield = You unwield { THE($item) }.
wieldable-component-successful-wield-other = { THE($user) } wields { THE($item) }.
wieldable-component-failed-wield-other = { THE($user) } unwields { THE($item) }.
wieldable-component-no-hands = You don't have enough hands!
wieldable-component-not-enough-free-hands = {$number ->
[one] You need a free hand to wield { THE($item) }.
*[other] You need { $number } free hands to wield { THE($item) }.
}
wieldable-component-not-in-hands = { CAPITALIZE(THE($item)) } isn't in your hands!
wieldable-component-requires = { CAPITALIZE(THE($item))} must be wielded!
gunwieldbonus-component-examine = This weapon has improved accuracy when wielded.