* Adds wielding assets * Modifies meta.json files and adds artist credit * Adds wieldable component to a bunch of weapons * Moves shotgun inhands and wield inhands to their own folders (because its the only way the sprites would work) * Removes the wieldable component from some guns * Adds wielding sprites for wieldable guns that didnt have them * Adds gun wielding bonuses and base innaccuracy to wieldable guns. * Corrects wielded accuracy to be default accuracy instead of perfect * Makes the drozd smg and bulldog shotgun wieldable * Makes nukie c20r wieldable and adds sprites * Adds BaseGunWieldable * Makes all the newly wieldable gun use the base inheritable * Adds accuracy to smgs to resolve inheritance conflict * Makes all wieldable shotguns require wielding to fire because of a bug involving spread innacuracy * Adds wield bonus message on examine
21 lines
905 B
Plaintext
21 lines
905 B
Plaintext
### Locale for wielding items; i.e. two-handing them
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wieldable-verb-text-wield = Wield
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wieldable-verb-text-unwield = Unwield
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wieldable-component-successful-wield = You wield { THE($item) }.
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wieldable-component-failed-wield = You unwield { THE($item) }.
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wieldable-component-successful-wield-other = { THE($user) } wields { THE($item) }.
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wieldable-component-failed-wield-other = { THE($user) } unwields { THE($item) }.
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wieldable-component-no-hands = You don't have enough hands!
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wieldable-component-not-enough-free-hands = {$number ->
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[one] You need a free hand to wield { THE($item) }.
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*[other] You need { $number } free hands to wield { THE($item) }.
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}
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wieldable-component-not-in-hands = { CAPITALIZE(THE($item)) } isn't in your hands!
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wieldable-component-requires = { CAPITALIZE(THE($item))} must be wielded!
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gunwieldbonus-component-examine = This weapon has improved accuracy when wielded.
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