Files
crystall-punk-14/Content.Shared/_CP14/MeleeWeapon/EntitySystems/CP14MeleeParrySystem.cs
Ed 109edeb4b5 Modular weapon crafting WIP (#611)
* data initalizing

* modular assembling

* grips and blades sprites

* first prototypes

* jewerly decoration

* disassemble modular weapon

* grip start stats

* blade modifiers

* inhand sprites generation

* resprites inhand, add sickle, add attempt modify size

* auto inhand sprite parsing

* icon default parsing

* spear blade

* mace ball

* sword blade

* sharedization + autonetwork hotswipe

* wielding sprite support!

* iron long grip

* wielded sickle, fix ERROR sprite if state not added

* Update grips.yml

* wielded spear + ruby rework

* wielding damage bonus modifier

* modular size fix

* fix storedOffset rotation

* parts offset

* fix inheriting modifiers

* some bugfix and balance tweaks

* DPS Meter

* fix dividing by zero

* rebalance

* replace baseknife to modular knife. Delete ice knife spell

* sickle and mace modular replace

* modular spear & sword replacement. add wielded icons

* Update CP14DPSMeterSystem.cs

* back to serverization

* grip disassemble drop again

* clothing sprite generation code

* back slot long grips and mace

* remove jewerly slot, add more clothing states

* finish clothing states

* shovel modular

* YEEEEE

* anvil modular craft

* bugfixes

* more integration check fixes
2024-11-29 01:31:42 +03:00

64 lines
2.3 KiB
C#

using Content.Shared._CP14.MeleeWeapon.Components;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.Popups;
using Content.Shared.Throwing;
using Content.Shared.Weapons.Melee.Events;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Random;
using Robust.Shared.Timing;
namespace Content.Shared._CP14.MeleeWeapon.EntitySystems;
public sealed class CP14MeleeParrySystem : EntitySystem
{
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly ThrowingSystem _throwing = default!;
[Dependency] private readonly SharedHandsSystem _hands = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly IGameTiming _timing = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<CP14MeleeParryComponent, MeleeHitEvent>(OnMeleeHit);
SubscribeLocalEvent<CP14MeleeParriableComponent, AttemptMeleeEvent>(OnMeleeParriableHitAttempt);
}
private void OnMeleeParriableHitAttempt(Entity<CP14MeleeParriableComponent> ent, ref AttemptMeleeEvent args)
{
ent.Comp.LastMeleeHit = _timing.CurTime;
}
private void OnMeleeHit(Entity<CP14MeleeParryComponent> ent, ref MeleeHitEvent args)
{
if (args.HitEntities.Count != 1)
return;
var target = args.HitEntities[0];
var activeTargetHand = _hands.GetActiveHand(target);
if (activeTargetHand?.HeldEntity is null)
return;
var parriedWeapon = activeTargetHand.HeldEntity.Value;
if (!TryComp<CP14MeleeParriableComponent>(parriedWeapon, out var meleeParriable))
return;
if (ent.Comp.ParryPower < meleeParriable.NeedParryPower)
return;
if (_timing.CurTime > meleeParriable.LastMeleeHit + ent.Comp.ParryWindow)
return;
_hands.TryDrop(target, parriedWeapon);
_throwing.TryThrow(parriedWeapon, _random.NextAngle().ToWorldVec(), ent.Comp.ParryPower, target);
_popup.PopupEntity( Loc.GetString("cp14-successful-parry"), args.User, args.User);
_popup.PopupEntity( Loc.GetString("cp14-successful-parry"), args.HitEntities[0], args.HitEntities[0]);
_audio.PlayPvs(meleeParriable.ParrySound, parriedWeapon);
}
}