Files
crystall-punk-14/Content.Server/_CP14/MagicEnergy/CP14MagicEnergySystem.cs
2025-06-01 21:55:20 +03:00

27 lines
656 B
C#

using Content.Shared._CP14.MagicEnergy;
using Robust.Shared.Timing;
namespace Content.Server._CP14.MagicEnergy;
public sealed partial class CP14MagicEnergySystem : SharedCP14MagicEnergySystem
{
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly CP14MagicEnergyCrystalSlotSystem _magicSlot = default!;
public override void Initialize()
{
base.Initialize();
InitializeDraw();
InitializePortRelay();
}
public override void Update(float frameTime)
{
base.Update(frameTime);
UpdateDraw(frameTime);
UpdatePortRelay(frameTime);
}
}