Logo
Explore Help
Sign In
juni/crystall-punk-14
1
0
Fork 0
You've already forked crystall-punk-14
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
f6fbe41e7c08fe0d8b8798ee1d8d277d26ad3008
crystall-punk-14/Content.Server/GameObjects/Components/Damage
History
DrSmugleaf b64cb24059 Rename usages of collidable to physics (#2230)
* Rename usages of collidable to physics

* high tier PANIQUE

* aaaaaaaaAAAAAa

* cursed commit dont research

* Fix urist and items being anchored

* Fix the rest
2020-10-11 16:36:58 +02:00
..
BreakableComponent.cs
Change all of body system to use entities and components (#2074)
2020-10-10 15:25:13 +02:00
BreakableConstructionComponent.cs
Data-oriented Construction System (#2152)
2020-10-08 17:41:23 +02:00
DamageCommands.cs
Typo, redundant string interpolation, namespaces and imports cleanup (#2068)
2020-09-13 14:23:52 +02:00
DamageOnHighSpeedImpactComponent.cs
Rename usages of collidable to physics (#2230)
2020-10-11 16:36:58 +02:00
DamageOnToolInteractComponent.cs
Add a test that puts all components on an entity and checks for no exceptions (#1815)
2020-08-22 22:29:20 +02:00
DestructibleComponent.cs
Data-oriented Construction System (#2152)
2020-10-08 17:41:23 +02:00
RuinableComponent.cs
Change all of body system to use entities and components (#2074)
2020-10-10 15:25:13 +02:00
Powered by Gitea Version: 1.25.5 Page: 77ms Template: 1ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API