158 lines
5.6 KiB
C#
158 lines
5.6 KiB
C#
using System.Diagnostics.CodeAnalysis;
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using System.Globalization;
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using Content.Shared.CCVar;
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using Robust.Shared.Configuration;
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namespace Content.Server.Chat.Managers;
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public sealed class ChatSanitizationManager : IChatSanitizationManager
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{
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[Dependency] private readonly IConfigurationManager _configurationManager = default!;
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private static readonly Dictionary<string, string> SmileyToEmote = new()
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{
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// CP14-RU-Localization-Start
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{ "лол", "chatsan-laughs" },
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{ "хд", "chatsan-laughs" },
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{ "о-о", "chatsan-wide-eyed" }, // cyrillic о
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{ "о.о", "chatsan-wide-eyed" }, // cyrillic о
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{ "0_о", "chatsan-wide-eyed" }, // cyrillic о
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{ "о/", "chatsan-waves" }, // cyrillic о
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{ "о7", "chatsan-salutes" }, // cyrillic о
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{ "0_o", "chatsan-wide-eyed" },
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{ "лмао", "chatsan-laughs" },
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{ "рофл", "chatsan-laughs" },
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{ "яхз", "chatsan-shrugs" },
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{ ":0", "chatsan-surprised" },
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{ ":р", "chatsan-stick-out-tongue" }, // cyrillic р
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{ "кек", "chatsan-laughs" },
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{ "T_T", "chatsan-cries" },
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{ "Т_Т", "chatsan-cries" }, // cyrillic T
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{ "=_(", "chatsan-cries" },
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{ "!с", "chatsan-laughs" },
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{ "!в", "chatsan-sighs" },
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{ "!х", "chatsan-claps" },
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{ "!щ", "chatsan-snaps" },
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{ "))", "chatsan-smiles-widely" },
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{ ")", "chatsan-smiles" },
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{ "((", "chatsan-frowns-deeply" },
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{ "(", "chatsan-frowns" },
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// CP14-RU-Localization-End
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// I could've done this with regex, but felt it wasn't the right idea.
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{ ":)", "chatsan-smiles" },
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{ ":]", "chatsan-smiles" },
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{ "=)", "chatsan-smiles" },
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{ "=]", "chatsan-smiles" },
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{ "(:", "chatsan-smiles" },
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{ "[:", "chatsan-smiles" },
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{ "(=", "chatsan-smiles" },
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{ "[=", "chatsan-smiles" },
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{ "^^", "chatsan-smiles" },
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{ "^-^", "chatsan-smiles" },
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{ ":(", "chatsan-frowns" },
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{ ":[", "chatsan-frowns" },
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{ "=(", "chatsan-frowns" },
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{ "=[", "chatsan-frowns" },
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{ "):", "chatsan-frowns" },
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{ ")=", "chatsan-frowns" },
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{ "]:", "chatsan-frowns" },
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{ "]=", "chatsan-frowns" },
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{ ":D", "chatsan-smiles-widely" },
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{ "D:", "chatsan-frowns-deeply" },
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{ ":O", "chatsan-surprised" },
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{ ":3", "chatsan-smiles" }, //nope
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{ ":S", "chatsan-uncertain" },
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{ ":>", "chatsan-grins" },
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{ ":<", "chatsan-pouts" },
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{ "xD", "chatsan-laughs" },
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{ ":'(", "chatsan-cries" },
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{ ":'[", "chatsan-cries" },
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{ "='(", "chatsan-cries" },
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{ "='[", "chatsan-cries" },
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{ ")':", "chatsan-cries" },
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{ "]':", "chatsan-cries" },
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{ ")'=", "chatsan-cries" },
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{ "]'=", "chatsan-cries" },
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{ ";-;", "chatsan-cries" },
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{ ";_;", "chatsan-cries" },
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{ "qwq", "chatsan-cries" },
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{ ":u", "chatsan-smiles-smugly" },
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{ ":v", "chatsan-smiles-smugly" },
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{ ">:i", "chatsan-annoyed" },
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{ ":i", "chatsan-sighs" },
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{ ":|", "chatsan-sighs" },
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{ ":p", "chatsan-stick-out-tongue" },
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{ ";p", "chatsan-stick-out-tongue" },
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{ ":b", "chatsan-stick-out-tongue" },
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{ "0-0", "chatsan-wide-eyed" },
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{ "o-o", "chatsan-wide-eyed" },
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{ "o.o", "chatsan-wide-eyed" },
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{ "._.", "chatsan-surprised" },
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{ ".-.", "chatsan-confused" },
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{ "-_-", "chatsan-unimpressed" },
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{ "smh", "chatsan-unimpressed" },
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{ "o/", "chatsan-waves" },
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{ "^^/", "chatsan-waves" },
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{ ":/", "chatsan-uncertain" },
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{ ":\\", "chatsan-uncertain" },
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{ "lmao", "chatsan-laughs" },
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{ "lmao.", "chatsan-laughs" },
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{ "lol", "chatsan-laughs" },
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{ "lol.", "chatsan-laughs" },
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{ "lel", "chatsan-laughs" },
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{ "lel.", "chatsan-laughs" },
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{ "kek", "chatsan-laughs" },
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{ "kek.", "chatsan-laughs" },
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{ "rofl", "chatsan-laughs" },
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{ "o7", "chatsan-salutes" },
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{ ";_;7", "chatsan-tearfully-salutes"},
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{ "idk", "chatsan-shrugs" },
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{ "idk.", "chatsan-shrugs" },
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{ ";)", "chatsan-winks" },
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{ ";]", "chatsan-winks" },
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{ "(;", "chatsan-winks" },
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{ "[;", "chatsan-winks" },
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{ ":')", "chatsan-tearfully-smiles" },
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{ ":']", "chatsan-tearfully-smiles" },
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{ "=')", "chatsan-tearfully-smiles" },
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{ "=']", "chatsan-tearfully-smiles" },
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{ "(':", "chatsan-tearfully-smiles" },
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{ "[':", "chatsan-tearfully-smiles" },
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{ "('=", "chatsan-tearfully-smiles" },
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{ "['=", "chatsan-tearfully-smiles" },
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};
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private bool _doSanitize;
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public void Initialize()
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{
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_configurationManager.OnValueChanged(CCVars.ChatSanitizerEnabled, x => _doSanitize = x, true);
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}
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public bool TrySanitizeOutSmilies(string input, EntityUid speaker, out string sanitized, [NotNullWhen(true)] out string? emote)
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{
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if (!_doSanitize)
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{
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sanitized = input;
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emote = null;
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return false;
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}
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input = input.TrimEnd();
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foreach (var (smiley, replacement) in SmileyToEmote)
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{
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if (input.EndsWith(smiley, true, CultureInfo.InvariantCulture))
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{
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sanitized = input.Remove(input.Length - smiley.Length).TrimEnd();
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emote = Loc.GetString(replacement, ("ent", speaker));
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return true;
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}
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}
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sanitized = input;
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emote = null;
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return false;
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}
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}
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