* ambient loop systems * audio content * Update ContentAudioSystem.CP14AmbientLoop.cs * Update attributions.yml * limit frequency * Update CP14AmbientLoopPrototype.cs * Create IsDaylight.cs * fix problem
20 lines
580 B
C#
20 lines
580 B
C#
using Content.Shared._CP14.DayCycle;
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using Content.Shared.Random.Rules;
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namespace Content.Shared._CP14.Random.Rules;
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/// <summary>
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/// Returns true if the attached entity is in space.
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/// </summary>
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public sealed partial class IsDaylight : RulesRule
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{
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public override bool Check(EntityManager entManager, EntityUid uid)
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{
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var transform = entManager.System<SharedTransformSystem>();
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var dayCycle = entManager.System<CP14DayCycleSystem>();
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//черт, нужны комиты из ветки фермерства
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return !Inverted;
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}
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}
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